how difficult would it be to add heretic II support?
zdoom already supports obj, md2, md3 and kvx files
and bsp support for the maps should be pretty easy to add and is extremely well documented
also... the quake 2 engine source is available
heretic II support
Moderator: GZDoom Developers
- drfrag
- Vintage GZDoom Developer
- Posts: 3199
- Joined: Fri Apr 23, 2004 3:51 am
- Location: Spain
- Contact:
Re: heretic II support
This has to be the craziest suggestion ever. It's a completely different engine, GZDoom still uses the Doom engine.
But hey everything is well documented and the source is available so while you're at it why don't you add Doom 3 support too?
Sorry i couldn't resist.
But hey everything is well documented and the source is available so while you're at it why don't you add Doom 3 support too?

Sorry i couldn't resist.
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49234
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: heretic II support
This gets the tag of shame. 
