Sprites, textures, sounds, code, and other resources belong here. Share and share-alike!
Forum rules
Before posting your Resource, please make sure you can answer YES to any of the following questions:
Is the resource ENTIRELY my own work?
If no to the previous one, do I have permission from the original author?
If no to the previous one, did I put a reasonable amount of work into the resource myself, such that the changes are noticeably different from the source that I could take credit for them?
If you answered no to all three, maybe you should consider taking your stuff somewhere other than the Resources forum.
Been recreating the sprites from the interior portions of Ocean's Jurassic Park.
I'm not sure if I can handle trying to get all of the wall/door textures, but I should be able to swing everything else. I'll update as I complete more.
Projectiles:
Items:
Puzzle Pieces:
Level Decor 1:
Level Decor 2:
Level Decor 3:
Velociraptor:
Dilophosaurus:
Elevator Tileset:
Visitor's Centre Tileset:
Restaurant/Kitchen Tileset:
Utility Shed/Raptor Pen Tileset:
Ship Tileset:
Control Room Tileset:
Raptor Nest Tileset:
Last edited by Bren on Sat Apr 03, 2021 4:48 am, edited 10 times in total.
Omg ! :0 I was working in a project using assets from this game some years ago ! I think I have some screen caps (in the original resolution with no filters) which could be useful for some t-Rex rotations
Ship tileset finished, Control Room and Raptor Nest sets added.
I think that's a wrap! As far as I know that's everything from the first-person sections of the game (except dinos).
Exeor wrote:I don't know if you have finished with the sprite sheet, but I remember that the Velociraptor had some walking left and right sprites too.
I don't think I'll be able to do any more of the Velociraptor frames.
My method of recreating these requires a nice clean screengrab close to the object/wall -- and when the player gets too close to a velociraptor it stops walking and starts lunging.
The side-frames of the 'raptor are 1:1 in height but are stretched 1:2 (I think) in width. It's tough for me to figure out exactly what columns of pixels are the duplicated/stretched lines of pixels.
Bren wrote:Ship tileset finished, Control Room and Raptor Nest sets added.
I think that's a wrap! As far as I know that's everything from the first-person sections of the game (except dinos).
Exeor wrote:I don't know if you have finished with the sprite sheet, but I remember that the Velociraptor had some walking left and right sprites too.
I don't think I'll be able to do any more of the Velociraptor frames.
My method of recreating these requires a nice clean screengrab close to the object/wall -- and when the player gets too close to a velociraptor it stops walking and starts lunging.
The side-frames of the 'raptor are 1:1 in height but are stretched 1:2 (I think) in width. It's tough for me to figure out exactly what columns of pixels are the duplicated/stretched lines of pixels.
Awesome work! :DD
And yeah I have the same issue some years ago while trying to getting those sprites , there's a velociraptor of the third floor I think of the Visitor Center that would be a good chance if you aren't checking it alrady, and there's clearly a range in which they detect the player and start running directly at you :/
There's now a disassembly of the game that you can use to pull all the game's contents into individual files for your examination. Just throw a headerless v1.0 ROM into the JP/ASARScripts folder, rename it to JP.SFC, and run the ExtractAssets batch file.
Problem is, you'll probably still need a ZSNES (or ZMZ) savestate to get the proper palettes, and - more pressingly for this thread - I haven't figured out how to view anything in the "Textures" folder, which covers pretty much everything in the 3D sections. Any ideas?