Rise of the Abyssal (Single level TC)

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Redneckerz
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Re: Rise of the Abyssal (W.I.P. TC) DEMO v.1.3.1 RELEASED!

Post by Redneckerz »

Night Falls wrote:Thanks, I appreciate that. I'll try to keep things going as far as I can. There is an issue where some of the sound files corrupted when I compressed them, so I'm gonna have to sort that out, hopefully before any press coverage. But yeah, that sounds great
UPDATE:
I'm working on an update right now to fix and upgrade some things, it should be done by the end of the day.
I have teamed up with one of the Wadazine folks to have your WIP reviewed by both him and me. Since my PC is stoneage enough to not be able to run GZ, i will provide additional side commentary.
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PRIMEVAL
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Re: Rise of the Abyssal (W.I.P. TC) DEMO v.1.4 RELEASED!

Post by PRIMEVAL »

That's fantastic news :D This mod definitely deserves some more lovin'
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Night Falls
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Re: Rise of the Abyssal (W.I.P. TC) DEMO v.1.4 RELEASED!

Post by Night Falls »

A new update should be releasing in a day or so that addresses the issue of the boss fight at the end being way too cramped for it to be very fun by moving it into a brand new arena-type area at the end of the level, as well as a bunch of little things that should make for a better experience:

-Ogre fireballs and arrows shot by possessed archers are now slower, slow enough to dodge more easily
-The crossbow fires it's bolts with 100% accuracy and reloads automatically after running out of bolts
-Added ambient sounds in more places
-Removed the fog in some outdoor areas and increased the brightness for better visibility
-A few enemies in the demo are set to ambush in order to make some of the encounters less overwhelming

All that's left is for me to finalize the new boss arena and this update will be released!
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Night Falls
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Re: Rise of the Abyssal (W.I.P. TC) DEMO v.1.5 RELEASED!

Post by Night Falls »

The update described above has been released in addition to several small changes. The changelog is in the above comment.
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Redneckerz
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Re: Rise of the Abyssal (W.I.P. TC) DEMO v.1.5 RELEASED!

Post by Redneckerz »

Small update of note:
Demo review is in progress. As i don't have a GZ capable rig, The Noob_Gamer is assisting me with this and additional textual input.

Safe to say that i remain ever so impressed.

Hopefully this is done in time for next issue's Wadazine, slated for December 4th.
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Night Falls
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Re: Rise of the Abyssal (W.I.P. TC) DEMO v.1.5 RELEASED!

Post by Night Falls »

That's great to hear! I really appreciate it.
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Redneckerz
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Re: Rise of the Abyssal (W.I.P. TC) DEMO v.1.5 RELEASED!

Post by Redneckerz »

Night Falls wrote:That's great to hear! I really appreciate it.
Welcome! But the real magic will come from the Wadazine editors :)
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Re: Rise of the Abyssal (W.I.P. TC) DEMO v.1.5 RELEASED!

Post by TheNoob_Gamer »

Night Falls wrote:That's great to hear! I really appreciate it.
Hey! So some time ago I was willing to playtest your demo on Discord, but unfortunately found little time to do it justice due to the scope of this project. I think Wadazine might be a perfect opportunity to introduce more publicity to your mod, hope you understand. I will repeat myself and say this is pretty cool.
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Night Falls
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Re: Rise of the Abyssal (W.I.P. TC) DEMO v.1.5 RELEASED!

Post by Night Falls »

TheNoob_Gamer wrote:
Night Falls wrote:That's great to hear! I really appreciate it.
Hey! So some time ago I was willing to playtest your demo on Discord, but unfortunately found little time to do it justice due to the scope of this project. I think Wadazine might be a perfect opportunity to introduce more publicity to your mod, hope you understand. I will repeat myself and say this is pretty cool.
Thank you! I've updated it a lot since we last talked, so it might be for the better that you waited.
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Redneckerz
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Re: Rise of the Abyssal (W.I.P. TC) DEMO v.1.5 RELEASED!

Post by Redneckerz »

Rise of the Abyssal was reviewed for the Wadazine, itself a pro-grade magazine for the Doom Community.

Head over to page 55-57 and give it a whirl. Download: here.
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Night Falls
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Re: Rise of the Abyssal (Single level TC)

Post by Night Falls »

Though it's been almost a year since I last updated this, here's an update that changes somethings:
-reworked the crossbow again so that it functions as originally intended (it's somewhere between your typical carbine and pulse rifle functionally)
-made the part in the engine room with the catwalk easier to jump across
-added a little surprise just before the final boss
-replaced the message asking for help with the project with a message saying that this project is basically no longer in development, and technically finished
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Redneckerz
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Re: Rise of the Abyssal (Single level TC)

Post by Redneckerz »

Night Falls wrote: -replaced the message asking for help with the project with a message saying that this project is basically no longer in development, and technically finished
That really breaks my heart :/ I really wish this was a full blown game.

I almost feel like it came at the wrong time, but at the right place... Wrong time, because this was done in a time where so many GZDoom based standalone projects sprung... and yours was drawn out.

Never did i think that oversaturation of quality would be an actual reason a quality TC/game wouldn't see more development.... but here we are. :cry:
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Night Falls
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Re: Rise of the Abyssal (Single level TC)

Post by Night Falls »

Update:
-The changes to the crossbow weren't actually in the file sent with the last update, this has been fixed
-Fixed the reincarnations in the boiler room being stuck in the ceiling
-I found out what DEFCVARS is and have included one of those instead of using a hacky .bat file for the standalone version
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