By using bytes (1 << [0, 31]), allows actors to pass through others within the same 'byte'. An example is in the PR.
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Moderator: GZDoom Developers
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That's what the bitfield is for. Except - you as the modder get to assign the groups. i.e. bit 1 is one group, bit 2 is another, etc.Major Cooke wrote: Is it possible to create 'groups' in a way, and how would that be done?
And it remains 'no'. This is time critical code - adding a single bit masking check is no big deal, but doing anything more complex there will affect everything that does not need the feature.Major Cooke wrote:I already asked Graf if I could do ThruGroup, but he said no.