Code: Select all
GameInfo
{
PlayerClasses = "Commando"
AddEventHandlers = "ForceFieldHandler", "WoodHandler", "DirtHandler", "GrassHandler"
}
Defaultmap { aircontrol = 1 }
Moderator: GZDoom Developers
Code: Select all
GameInfo
{
PlayerClasses = "Commando"
AddEventHandlers = "ForceFieldHandler", "WoodHandler", "DirtHandler", "GrassHandler"
}
Defaultmap { aircontrol = 1 }
You don't have any subsequent map definitions in your MAPINFO, so there are no maps to apply your defaultmap definition to. You either have to redefine the maps one by one, or use an event handler to change Level.aircontrol. I haven't tried the latter myself, but the field is not marked readonly in gzdoom.pk3, so it should work, and if it does, I recommend doing just that because it's a more robust solution.ZDoom Wiki wrote:Sets the defaults that will be automatically used for all subsequent map definitions.
Code: Select all
GameInfo
{
PlayerClasses = "Commando"
AddEventHandlers = "ForceFieldHandler", "WoodHandler", "DirtHandler", "GrassHandler"
}
Defaultmap { aircontrol = 1 }
map map01 "Heck" { Music = "MUSIC/RUNGHELL.mid" }