A map with reliable "monsters fall into ground" bug
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Contrary to popular belief, we are not all-knowing-all-seeing magical beings!
If you want help you're going to have to provide lots of info. Like what is your hardware, what is your operating system, what version of GZDoom/LZDoom/whatever you're using, what mods you're loading, how you're loading it, what you've already tried for fixing the problem, and anything else that is even remotely relevant to the problem.
We can't magically figure out what it is if you're going to be vague, and if we feel like you're just wasting our time with guessing games we will act like that's what you're really doing and won't help you.
A map with reliable "monsters fall into ground" bug
I don't know if it's still relevant, but in this 2 years old thread, Graf mentioned that it's hard to find maps with the "monsters fall into ground" nodebuilder bug. Well, I found a map where it is very easy to replicate without teleporting etc., the monsters basically fall down right in front of you. It's in MAP09 in the second episode of Hell For Leather mod, I can provide exact location, screenshots etc.
Re: A map with reliable "monsters fall into ground" bug
There are two more node dips in Memento Mori (idgames mm_allup.zip)
Map15 warp -2760 -1120, player falls through floor. It's wide enough for the player but too narrow for any walking monster.
MAP20 warp -770 -770, an invisible "bulge" in the ceiling inside a lift sector. Lowering the lift makes you free again.
Map15 warp -2760 -1120, player falls through floor. It's wide enough for the player but too narrow for any walking monster.
MAP20 warp -770 -770, an invisible "bulge" in the ceiling inside a lift sector. Lowering the lift makes you free again.
Re: A map with reliable "monsters fall into ground" bug
I added compatibility entries for Memento Mori maps. As for OP, I didn't get the point of "advertising" an issue without providing steps to reproduce.
Re: A map with reliable "monsters fall into ground" bug
The point is, Graf looked for maps with this rare bug in order to (possibly) add their detection to the engine, but I'm not sure if it's still relevant. I already reported the bug to the author.
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49225
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: A map with reliable "monsters fall into ground" bug
There's really no good way to detect this node glitch. They normally look like some zero dimension subsector extending into another area, but programmatically finding it is not easy.