A map with reliable "monsters fall into ground" bug

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Caleb13
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Joined: Wed Jun 30, 2010 2:58 pm

A map with reliable "monsters fall into ground" bug

Post by Caleb13 »

I don't know if it's still relevant, but in this 2 years old thread, Graf mentioned that it's hard to find maps with the "monsters fall into ground" nodebuilder bug. Well, I found a map where it is very easy to replicate without teleporting etc., the monsters basically fall down right in front of you. It's in MAP09 in the second episode of Hell For Leather mod, I can provide exact location, screenshots etc.
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Re: A map with reliable "monsters fall into ground" bug

Post by Guest »

There are two more node dips in Memento Mori (idgames mm_allup.zip)

Map15 warp -2760 -1120, player falls through floor. It's wide enough for the player but too narrow for any walking monster.
MAP20 warp -770 -770, an invisible "bulge" in the ceiling inside a lift sector. Lowering the lift makes you free again.
_mental_
 
 
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Re: A map with reliable "monsters fall into ground" bug

Post by _mental_ »

I added compatibility entries for Memento Mori maps. As for OP, I didn't get the point of "advertising" an issue without providing steps to reproduce.
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Caleb13
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Re: A map with reliable "monsters fall into ground" bug

Post by Caleb13 »

The point is, Graf looked for maps with this rare bug in order to (possibly) add their detection to the engine, but I'm not sure if it's still relevant. I already reported the bug to the author.
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Graf Zahl
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Re: A map with reliable "monsters fall into ground" bug

Post by Graf Zahl »

There's really no good way to detect this node glitch. They normally look like some zero dimension subsector extending into another area, but programmatically finding it is not easy.
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