The Guncaster - 3.888b

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wildweasel
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Re: The Guncaster - 3.666

Post by wildweasel »

The Red Key wrote:This mod is 100% unable to run for me, i have no clue why. I've tried every load order, every engine, every loader, nothing works. It seems this mod is now unsupported and dead. GG
What message are you getting? It's hard to help you if all we know is "it doesn't work."
T.K.Bold
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Re: The Guncaster - 3.666

Post by T.K.Bold »

I'm tryin' to load this mod through WMD. Guncaster alone is okay, but when I try to add the addon and the weapon shop, the game pitches a fit and fails to load before it even finishes its initial bootup.
How should I going about this? What load order do they need to be in? What numbers do I use?
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wildweasel
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Re: The Guncaster - 3.666

Post by wildweasel »

T.K.Bold wrote:I'm tryin' to load this mod through WMD. Guncaster alone is okay, but when I try to add the addon and the weapon shop, the game pitches a fit and fails to load before it even finishes its initial bootup.
How should I going about this? What load order do they need to be in? What numbers do I use?
The addons should probably go after Guncaster in the load order; any maps you want to load with it should go before Guncaster.
rautamiekka
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Re: The Guncaster - 3.666

Post by rautamiekka »

The Red Key wrote:This mod is 100% unable to run for me, i have no clue why. I've tried every load order, every engine, every loader, nothing works. It seems this mod is now unsupported and dead. GG
Obviously you didn't even try checking the dates :lol:
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Tetsuryu
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Re: The Guncaster - 3.666

Post by Tetsuryu »

Is there a changelog?
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Rowsol
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Re: The Guncaster - 3.666

Post by Rowsol »

Tetsuryu wrote:Is there a changelog?
He posts one with each update post. You'll have to read the old posts if you want to see them.
electrodragon554
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Re: The Guncaster - 3.666

Post by electrodragon554 »

Great mod, but I found an issue - could be a issue with GZDoom itself, or it could be mod related:
When the 'Deity Mode' cheat is active (iddqd, or 'god' from the console), Doom 2 MAP30 behaves in a strange manner - after defeating the Icon and jumping into the explosion that follows, the game continues normally instead of ending (as it should).
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Xerenogan
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Re: The Guncaster - 3.666

Post by Xerenogan »

This is one of my all time favorite gameplay mods. Thank you!
CaptainMegavolt
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Re: The Guncaster - 3.666

Post by CaptainMegavolt »

I've run afoul of an issue with the Sandman - when I try to load with the addon, I get this error message:
  • GC_Addon.pk3:zscript/sandman/sandmanweapon.txt, line 80: Unable to resolve Gc_SmartAim as type.
  • GC_Addon.pk3:zscript/sandman/sandmanweapon.txt, line 80: Unable to resolve Gc_SmartAim as type.
  • GC_Addon.pk3:zscript/sandman/sandmanweapon.txt, line 6: Unable to resolve all fields for class Sandman
Using all the latest files as far as I can tell. Load order is Doom 2, Guncaster, Addon.
Yelso
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Re: The Guncaster - 3.666

Post by Yelso »

PillowBlaster wrote:A

Thanks for the mod, do you have a discord or other way of faster communication than posting here?

I ask because I found one for guncaster vindicated and wanted to know if you had one as well.

I also wanted to see the compatibility options for this wad, I would love to play it with some TC levels, good mappacks for it are not easy to find. Monster wads are too not easy for the right amount of challenge you need when you are this powerful.
heavymetalharry
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Re: The Guncaster - 3.666

Post by heavymetalharry »

HI there PillowBlaster, Im having trouble with guncaster. when I boot it up with doom and doom 2 none of the enemys are dealt any damage and I'm not taking any damage either. Works fine for heritic, hexen and strife though.
BTW this is the mod that made me get into doom mods and I hope someday cyngis gets his own solo game
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PillowBlaster
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Re: The Guncaster - 3.666

Post by PillowBlaster »

Tetsuryu wrote:Is there a changelog?
I do have an internal changelog, but... if I'd link to it, then that'd spoil incoming stuff. I should probably make a separate file for OP that I'd just update after each, well, update.
electrodragon554 wrote:Great mod, but I found an issue - could be a issue with GZDoom itself, or it could be mod related:
When the 'Deity Mode' cheat is active (iddqd, or 'god' from the console), Doom 2 MAP30 behaves in a strange manner - after defeating the Icon and jumping into the explosion that follows, the game continues normally instead of ending (as it should).
Sounds more like that some mod gives you a continue after map30 instead of finishing. I don't think we have that implemented by default. Have you played it with DRLA monsters? If yes, that one has an option for that.
CaptainMegavolt wrote:I've run afoul of an issue with the Sandman - when I try to load with the addon, I get this error message:
  • GC_Addon.pk3:zscript/sandman/sandmanweapon.txt, line 80: Unable to resolve Gc_SmartAim as type.
  • GC_Addon.pk3:zscript/sandman/sandmanweapon.txt, line 80: Unable to resolve Gc_SmartAim as type.
  • GC_Addon.pk3:zscript/sandman/sandmanweapon.txt, line 6: Unable to resolve all fields for class Sandman
Using all the latest files as far as I can tell. Load order is Doom 2, Guncaster, Addon.
Strange. I tried it with latest gzdoom as of now (4.4.2) and seems to work fine. Maybe updating that will help?
Yelso wrote:
PillowBlaster wrote:A
Thanks for the mod, do you have a discord or other way of faster communication than posting here?

I ask because I found one for guncaster vindicated and wanted to know if you had one as well.

I also wanted to see the compatibility options for this wad, I would love to play it with some TC levels, good mappacks for it are not easy to find. Monster wads are too not easy for the right amount of challenge you need when you are this powerful.
Nah, I don't have any discord server. For the compat stuff, see the DRLA monsters above. I sadly tweak the monsters on my side for a lot of things to work, so not many options are available. Might stack it with Legendoom for extra challenge and goodies when you fight bosses.
heavymetalharry wrote:HI there PillowBlaster, Im having trouble with guncaster. when I boot it up with doom and doom 2 none of the enemys are dealt any damage and I'm not taking any damage either. Works fine for heritic, hexen and strife though.
BTW this is the mod that made me get into doom mods and I hope someday cyngis gets his own solo game
Check the Here be Dragons -> Gameplay options. There should be Damage Taken\Damage Given scalers, tweak those to make them 1.0 and see if the problem persists. And well, solo game is... not impossible, but I had laid out on my twatter a while back why it's probably not gonna happen anytime soon.
heavymetalharry
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Re: The Guncaster - 3.666

Post by heavymetalharry »

Thanks that did help, one more stupid question though, whats the difference between this and guncaster vinticated?
retronutcase
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Re: The Guncaster - 3.666

Post by retronutcase »

Vindicated is an offshoot by another modder that adds additional features, effectively trying to merge it and certain aspects of Brutal Doom like monsters/gore. At least that's what it looked like when I tried it. Assuming you just want the original Guncaster experience, stick with PB's original.
rautamiekka
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Re: The Guncaster - 3.666

Post by rautamiekka »

PillowBlaster wrote:
Tetsuryu wrote:Is there a changelog?
I do have an internal changelog, but... if I'd link to it, then that'd spoil incoming stuff. I should probably make a separate file for OP that I'd just update after each, well, update.
If something would spoil something, you could prefix the lines with something like "
Spoiler:
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