https://www.doomworld.com/forum/topic/1 ... xperiment/
Welcome to GZ-Doom^-1 (GeeZee Doooom to the power of minus one)
EDIT - the project is officially rebooted...
This is inspired by this thread from DOOMWORLD:
https://www.doomworld.com/forum/topic/1 ... xperiment/
This will be the same concept... EXCEPT... that this will aim for GZDOOM compatibility and thus will use ALL the cool stuff allowed by GZDoom... if THEY can do it.. so can we!
This thread features another map that can be used as well if desired... my CastleMaster map...
The minimalist starting map can be found in the doomworld thread...
project logo...

BUT.... it needs work...
it can be found here...
https://www.dropbox.com/s/97rxgdjgd1zxs ... 1.pk3?dl=0
it currently uses the music from the classic Castle Master game and it uses dynamic lights...
suggestions for fixes to the castle master map:
A) Many more monsters
B) Much more ammo+health
C) More Stuff to look at in the castle
D) better staircases
E) fixing the counter (simple fix)
F) making all monsters spawn from the start
G) finding a way to Better guide the player
H) finding Some excuse erh story to explain the killing
My map is currently pretty boring.










One castle with only a pair of monsters spawn spots and a few items.
BUT.... it's only the base of possibly the best, hardest, weirdest and coolest community WAD ever.
Assuming such a feat is possible on his forum. Lets see how many days it takes for anyone to participate.
On the doomworld forum, the successful experiment that inspired this, was off the ground from day one.
THIS IS a social experiment, ANYONE who wants to can edit the map/project/assets/etc.
You can add enemies, secrets, additional levels, etc.. After that, you can post a reply with the edited WAD file, and then the next person can edit. This continues until December 21st, after that, the WAD will be officially published.
RULES
No adding dumb stuff. If it does nothing good or funny or is just really dumb, then it shouldn't be there.
Compatibility is restricted to GZDoom.
Custom monsters, items, music, text and textures are fine,
as for monsters and items... 3D models are preferred... I will personally be added lots of 3D monsters, items etc to this project
It has to be a working level with a start and finish, making it impossible for UVMAX and Pacifist gameplay is ok, but it needs to be at least possible for a player to complete the level.
Dynamic lightning should be used when possible.. this is GZDoom afterall
Have a good time, and teamwork is important.