[SPRITES] Tommy's De-Zombified Beastiray. Of Sorts?
Forum rules
Before posting your Resource, please make sure you can answer YES to any of the following questions:
Consult the Resource/Request Posting Guidelines for more information.
Please don't put requests here! They have their own forum --> here. Thank you!
Before posting your Resource, please make sure you can answer YES to any of the following questions:
- Is the resource ENTIRELY my own work?
- If no to the previous one, do I have permission from the original author?
- If no to the previous one, did I put a reasonable amount of work into the resource myself, such that the changes are noticeably different from the source that I could take credit for them?
Consult the Resource/Request Posting Guidelines for more information.
Please don't put requests here! They have their own forum --> here. Thank you!
- TommyGalano5
- Posts: 132
- Joined: Thu Aug 06, 2020 4:53 am
- Graphics Processor: Intel (Modern GZDoom)
- Location: An Archipelago in Asia
- Contact:
[SPRITES] Tommy's De-Zombified Beastiray. Of Sorts?
Um, Hi or Hello! my name is Tommy and in this thread you'll find various edits of the DooM bestiary to look gore-less and overall de-zombified, the initial idea is this "Before Hell let's Loose, up here in the UAC". So with out further ado here
(Also if you want to use this you know the drill, and if you guys want me to de-zom some enemies i'll be gladly to do it, but it may take some time....a long time and the credits are in the files)
ZIP's
*De-Zom SMG Dude*
https://drive.google.com/file/d/1n3XvsB ... sp=sharing
*De-Zom Hooded Seargent*
https://drive.google.com/file/d/1CYhr2F ... sp=sharing
*De-Zom SSG Dude*
https://drive.google.com/file/d/1qfp85F ... sp=sharing
NPC's
{Credits to Scalliano, BTW all Male for the moment }
*UAC Scientist 1*
*UAC Scientist 2*
*UAC Scientist 3*
*UAC Scientist 4*
*UAC Corporate LVL.50 BOSS*
(Also if you want to use this you know the drill, and if you guys want me to de-zom some enemies i'll be gladly to do it, but it may take some time....a long time and the credits are in the files)
ZIP's
*De-Zom SMG Dude*
https://drive.google.com/file/d/1n3XvsB ... sp=sharing
*De-Zom Hooded Seargent*
https://drive.google.com/file/d/1CYhr2F ... sp=sharing
*De-Zom SSG Dude*
https://drive.google.com/file/d/1qfp85F ... sp=sharing
NPC's
{Credits to Scalliano, BTW all Male for the moment }
*UAC Scientist 1*
*UAC Scientist 2*
*UAC Scientist 3*
*UAC Scientist 4*
*UAC Corporate LVL.50 BOSS*
Last edited by TommyGalano5 on Sun Aug 30, 2020 8:40 am, edited 7 times in total.
-
- Posts: 409
- Joined: Fri Feb 10, 2017 2:17 pm
- Preferred Pronouns: He/Him
- Graphics Processor: nVidia (Modern GZDoom)
Re: [SPRITES] Tommy's De-Zombified Beastiray. Of Sorts?
Wow... I saw these and I gotta say. They're pretty good. 4.5/5 initially, but now consider a 5/5.
- TheNightATK300
- Posts: 193
- Joined: Fri Oct 14, 2016 7:21 pm
Re: [SPRITES] Tommy's De-Zombified Beastiray. Of Sorts?
Mhm, de-zombifying sprites is quite a rarity nowadays. Say, I wonder if you can de-zombify the heavy marines? Such as the Chaingunner and the ones found in R667?
- TommyGalano5
- Posts: 132
- Joined: Thu Aug 06, 2020 4:53 am
- Graphics Processor: Intel (Modern GZDoom)
- Location: An Archipelago in Asia
- Contact:
Re: [SPRITES] Tommy's De-Zombified Beastiray. Of Sorts?
Thanks for the rating NeonLight95 I appreciate it! im still very new to editing so if you see any colors that are on the "MEH" side, sorry for that but all in all TY!!NeonLights95 wrote:Wow... I saw these and I gotta say. They're pretty good. 4.5/5 initially, but now consider a 5/5.
Sure why not TheNightATK300! but I'm still working on some sprites of my own (requested by a friend) and another upcoming project is de-zom. the R667 Scientist pack 1/2 so it may take a while. but in any case i will take that request!TheNightATK300 wrote:Mhm, de-zombifying sprites is quite a rarity nowadays. Say, I wonder if you can de-zombify the heavy marines? Such as the Chaingunner and the ones found in R667?
- luigiman0640
- Posts: 100
- Joined: Mon Apr 28, 2014 6:18 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Contact:
Re: [SPRITES] Tommy's De-Zombified Beastiray. Of Sorts?
These are really nice! Definitely something that I could use in one of my mods. I'd actually like to see R667's Zombie Henchman de-zom'd, since it's a nice alt to a pistol zombie.
- TommyGalano5
- Posts: 132
- Joined: Thu Aug 06, 2020 4:53 am
- Graphics Processor: Intel (Modern GZDoom)
- Location: An Archipelago in Asia
- Contact:
- luigiman0640
- Posts: 100
- Joined: Mon Apr 28, 2014 6:18 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Contact:
Re: [SPRITES] Tommy's De-Zombified Beastiray. Of Sorts?
Oh yikes...
Well, I wish you the best of luck and sincerely hope things get better soon for you. I'll be sure to keep an eye on this thread for updates of any kind.
Well, I wish you the best of luck and sincerely hope things get better soon for you. I'll be sure to keep an eye on this thread for updates of any kind.
- TommyGalano5
- Posts: 132
- Joined: Thu Aug 06, 2020 4:53 am
- Graphics Processor: Intel (Modern GZDoom)
- Location: An Archipelago in Asia
- Contact:
- Sgt Major Kiwi
- Posts: 53
- Joined: Sat Oct 24, 2020 9:01 pm
- Preferred Pronouns: She/Her
- Location: Raiding your kitchen (stealing your cheese)
- Contact:
Re: [SPRITES] Tommy's De-Zombified Beastiray. Of Sorts?
I like the way the level 50 UAC boss looks like, perhaps give him some sick battle sprites, he would make a great boss fight in a sort of "stop the UAC's shenanigans, for the good of mankind!" kinda way.
- TommyGalano5
- Posts: 132
- Joined: Thu Aug 06, 2020 4:53 am
- Graphics Processor: Intel (Modern GZDoom)
- Location: An Archipelago in Asia
- Contact:
Re: [SPRITES] Tommy's De-Zombified Beastiray. Of Sorts?
nes bros wrote:I like the way the level 50 UAC boss looks like, perhaps give him some sick battle sprites, he would make a great boss fight in a sort of "stop the UAC's shenanigans, for the good of mankind!" kinda way.
Hoookay then wow I've never thought that the joke/meme sprite will be getting a full on sprite just be sure to keep an eye out for it, this thread will do a make over soon (probably)
- luigiman0640
- Posts: 100
- Joined: Mon Apr 28, 2014 6:18 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Contact:
Re: [SPRITES] Tommy's De-Zombified Beastiray. Of Sorts?
That second random sprite looks a bit like a refugee Gordon Freeman. I really like it!
EDIT: WAIT I JUST GOT WHO THE FIRST ONE IS OML
EDIT: WAIT I JUST GOT WHO THE FIRST ONE IS OML
- TommyGalano5
- Posts: 132
- Joined: Thu Aug 06, 2020 4:53 am
- Graphics Processor: Intel (Modern GZDoom)
- Location: An Archipelago in Asia
- Contact:
Re: [SPRITES] Tommy's De-Zombified Beastiray. Of Sorts?
MASSIVE UPDATE SOON
- RevanGarcia
- Posts: 89
- Joined: Sat Oct 17, 2015 4:57 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 10
- Location: UberHECK
- Contact:
Re: [SPRITES] Tommy's De-Zombified Beastiray. Of Sorts?
These de-zombified sprites are exactly what I was looking for! They look really good.