[p31] Reelism 2 - Version 1.23 Released! More bugfixes!

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
whatup876
Posts: 231
Joined: Mon Feb 27, 2017 10:17 am

Re: [p14] Reelism 2 - v0.6 "Early Excess" Hotfix Released!

Post by whatup876 »

Got the new version and had another fight with the boring ghost.
This time, no crash but for some reason, he kept flying away upwards, making it harder to hit him except with hitscan weapons.
User avatar
Captain J
 
 
Posts: 16835
Joined: Tue Oct 02, 2012 2:20 am
Location: A Year old Pizza Box

Re: [p14] Reelism 2 - v0.6 "Early Excess" Hotfix Released!

Post by Captain J »

Boss fight gets so much easier if you have Railgun. Trust me. It really is. And i'm pretty sure the ghost would teleport near you if you go further away from him.
User avatar
namsan
Posts: 145
Joined: Sat Mar 31, 2012 4:27 am
Location: Japan

Re: [p14] Reelism 2 - v0.6 "Early Excess" Hotfix Released!

Post by namsan »

The game crashed when I were driving a tank on Mode Y(low res effect), in the small version of Gutrot island. I think the timer was about to become 0 when it was crashed. the version is 0.6.
User avatar
Edward-The-Hazardous
Posts: 7
Joined: Tue May 08, 2018 6:49 am
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Re: [p14] Reelism 2 - v0.6 "Early Excess" Hotfix Released!

Post by Edward-The-Hazardous »

Really fun mod, the new points system is a great addition. The new modifiers are a joy to the eyes, because I have a soft spot for stuff like that.

I have one question, how do I "delete my progress"? Sometimes I like to start from scratch, so y'know.

also
> social distancer
not funny
didn't laugh
User avatar
Captain J
 
 
Posts: 16835
Joined: Tue Oct 02, 2012 2:20 am
Location: A Year old Pizza Box

Re: [p14] Reelism 2 - v0.6 "Early Excess" Hotfix Released!

Post by Captain J »

Oh man, speaking of which i do wish the game goes full serious sentient mode to stop you from deleting the whole progress.
User avatar
mty
Posts: 46
Joined: Thu Mar 29, 2018 1:48 pm
Graphics Processor: nVidia with Vulkan support
Location: EU

Re: [p14] Reelism 2 - v0.6 "Early Excess" Hotfix Released!

Post by mty »

Hey,

I am getting 126 zscript errors and a segfault when I try to run this on gzdoom 4.4.2 on linux.

Any ideas why?
Spoiler:
User avatar
Kinsie
Posts: 7333
Joined: Fri Oct 22, 2004 9:22 am
Graphics Processor: nVidia with Vulkan support
Location: MAP33

Re: [p14] Reelism 2 - v0.6 "Early Excess" Hotfix Released!

Post by Kinsie »

Based on those errors, I'm going to assume it's because you're not using GZDoom 4.4.2.
User avatar
mty
Posts: 46
Joined: Thu Mar 29, 2018 1:48 pm
Graphics Processor: nVidia with Vulkan support
Location: EU

Re: [p14] Reelism 2 - v0.6 "Early Excess" Hotfix Released!

Post by mty »

I compiled it and now it's working. I guess I have some leftover gzdoom installed somewhere, sry ^ ^
User avatar
Project Dark Fox
Posts: 9369
Joined: Thu Jul 14, 2005 8:33 pm
Graphics Processor: nVidia with Vulkan support
Location: Blacksburg, SC USA

Re: [p14] Reelism 2 - v0.6 "Early Excess" Hotfix Released!

Post by Project Dark Fox »

Edward-The-Hazardous wrote:also
> social distancer
not funny
didn't laugh
A heap of a lot easier to say than the "Personal space retrieval device" as it was called in Reelism 1.
User avatar
morb
Posts: 35
Joined: Sun Mar 08, 2020 12:23 pm
Graphics Processor: Intel (Modern GZDoom)

Re: [p14] Reelism 2 - v0.6 "Early Excess" Hotfix Released!

Post by morb »

Edward-The-Hazardous wrote:Really fun mod, the new points system is a great addition. The new modifiers are a joy to the eyes, because I have a soft spot for stuff like that.

I have one question, how do I "delete my progress"? Sometimes I like to start from scratch, so y'know.

also
> social distancer
not funny
didn't laugh
The highscore table is set in gzdoom.ini; search for "splot2_highscore" and remove all the cvars.
User avatar
morb
Posts: 35
Joined: Sun Mar 08, 2020 12:23 pm
Graphics Processor: Intel (Modern GZDoom)

Re: [p14] Reelism 2 - v0.6 "Early Excess" Hotfix Released!

Post by morb »

In regards to some Segmentation faults I've had with sound related things: viewtopic.php?f=104&t=69617&p=1163822#p1163822
User avatar
Kinsie
Posts: 7333
Joined: Fri Oct 22, 2004 9:22 am
Graphics Processor: nVidia with Vulkan support
Location: MAP33

Re: [p14] Reelism 2 - v0.6 "Early Excess" Hotfix Released!

Post by Kinsie »

Thanks for doing that. I'll kick out a new hotfix tomorrow with that and some other fixes.
User avatar
Kinsie
Posts: 7333
Joined: Fri Oct 22, 2004 9:22 am
Graphics Processor: nVidia with Vulkan support
Location: MAP33

Re: [p14] Reelism 2 - v0.6 "Early Excess" Hotfix Released!

Post by Kinsie »

Version 0.61 "Early Excess"
Now available at https://reelism.dog/
MAPS:
  • Gutrot Island: Fixed a couple of invisible walls on the roof of the gas station.
  • Petit Gutrot: Replaced the Cafe with the tall hexagonal building from the full map.
  • Petit Gutrot: Added additional weapon and item spawn points.
  • Town: Petit Gutrot now appears in the level selector.
WEAPONS:
  • Moved some code around in the ground fire effects used by the Flamethrower and exploded cars to avoid potential crashes in GZDoom's audio system.
User avatar
Captain J
 
 
Posts: 16835
Joined: Tue Oct 02, 2012 2:20 am
Location: A Year old Pizza Box

Re: [p15] Reelism 2 - v0.61 "Early Excess" Hotfix Released!

Post by Captain J »

Thanks for the update. And i'm not sure why the game freezes for a moment and then crash when it hits the boss round, after the boss appears. It happened when i tried Endurance mode for the 2nd time.
Spoiler: And also...
User avatar
Kinsie
Posts: 7333
Joined: Fri Oct 22, 2004 9:22 am
Graphics Processor: nVidia with Vulkan support
Location: MAP33

Re: [p15] Reelism 2 - v0.61 "Early Excess" Hotfix Released!

Post by Kinsie »

Captain J wrote:
Spoiler: And also...
The item you're talking about is used automatically when it is needed most.
Captain J wrote:
Spoiler: And also...
Try it and see!

Return to “TCs, Full Games, and Other Projects”