quad01man wrote:Had Litdoom loaded on back to saturn x, encountered a crash when chaingun guys had reflect projectiles. A mancubus fireball hit one and immediately got an error where adress value was 0 or something
Fixed, I think!
Solaela wrote:I said I'd do another on this amazing mod and here we go!
Glad you had fun

might wanna have a look at adjusting your volume though
Edit: Here's a new version with less crashing hopefully!
http://cutstuff.net/public/CorruptionCards-4ca.pk3
- Added 2 new cards I forgot to push onto the cards list!
- Added a glowing effect to the permanent card choice.
- Cards will no longer be generated for actors inherited by monsters (such as Zombieman corpses) and monsters flagged as FRIENDLY.
- Reduced the damage of toxic corpses (1-4 instead of 4-8).
- Adjusted X Monster Respawns card tier (+2).
- Improved spawning for Monster Gangs, Random Cyberdemon etc.
- God Monsters can no longer be targeted by other monsters.
- Fixed a reflective monsters crash.
- Fixed a 16th kill card crash and improved the monster spawning.
- Made barrel spawning staggered to improve the framerate on map start. Also reduced the max barrel count (ignores stacking).
- Dodging monsters now ignore damage and afterimages copy any colours (translations) they had.
- Improved Inventory Reset card. It now takes away any weapons, invbar items, armor and backpacks and gives you your class base items.
- DEHACKED monsters are no longer replaced, and should function properly. However, extreme DEHACKED modifications will still have issues elsewhere (i.e D4V has a lot of problems).
- The game now laughs at you if you pick a high tier mystery card.
Edit: Updated to v4c, I broke things:
- Fixed DEHACKED detection ignoring monster replacements completely
- Fixed card generation favoring weaker monsters on mods with massive monster variety