[HDest] Bryan's Extensions

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_bryan
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Re: [HDest] Bryan's Extensions

Post by _bryan »

Update video. I was aiming to have a release ready by now, but there's a few details to fix still.

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Gollgagh
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Re: [HDest] Bryan's Extensions

Post by Gollgagh »

dat M14

hnnngggg

I've fallen off of the HDest a bit, but that right there is some serious hype.
_bryan
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Re: [HDest] Bryan's Extensions

Post by _bryan »

Here's a bit more. I haven't tested this extensively in multiplayer, but testing locally it's working fine. I hope it'll work for the guys that want their mil-sim session.

The sprite included with the pack won't have the weapon so if you're using josh's mod the pickup sprite will be visible.



I'm playing testing at the moment with somebody who is helping making it at least usable to play with. I hope it'll be finished soon.
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-Ghost-
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Re: [HDest] Bryan's Extensions

Post by -Ghost- »

Looks really nice so far!
_bryan
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Re: [HDest] Bryan's Extensions

Post by _bryan »

HDest fans, you can get it out of your system. Initial release is out. See first post for link to repository.
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Techy_koi
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Re: [HDest] Bryan's Extensions

Post by Techy_koi »

WOOOHOOOO!!! TIME TO PLAY!!!
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Fort of Hard Knox
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Re: [HDest] Bryan's Extensions

Post by Fort of Hard Knox »

Hell yeah, I was looking forward to this coming out. Lots of good work here for anyone that likes HD and modern 21st century weapons. Grab it and a good 'modern' levelset and you will be happy for a long time.
cdru
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Re: [HDest] Bryan's Extensions

Post by cdru »

Checked it out. If there's one complaint I have about it, it's that chaingunners still drop Vulcanettes instead of M249 when using the Replace mode
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ZikShadow
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Re: [HDest] Bryan's Extensions

Post by ZikShadow »

Played a good bit of it, really excellent stuff. Quite like the little weapons hub map as well with all the little things to see and do.
I only got about 1 nitpick so far, and its the stiffness of the weapons while shooting. HDest has this thing where it'd have recoil frames for something like the pistol/ZM66 and offset changes when shooting the SMG or shotguns, and both of them seem to be a bit lacking in this weapons set. Aside from that though, I'm loving it so far, currently playing a couple of mapsets with it to find out if I got more to say.
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Slax
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Re: [HDest] Bryan's Extensions

Post by Slax »

Fort of Hard Knox wrote:Hell yeah, I was looking forward to this coming out. Lots of good work here for anyone that likes HD and modern 21st century weapons. Grab it and a good 'modern' levelset and you will be happy for a long time.
Here's hoping for some Knox videos.
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ZikShadow
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Re: [HDest] Bryan's Extensions

Post by ZikShadow »

Okay, got a genuine problem. Seems like the swap stack key for multiple guns also doubles as "conjure bullets out of thin air into chamber" key. Happens to pretty much all of the guns.
https://cdn.discordapp.com/attachments/ ... -16-18.mp4
https://cdn.discordapp.com/attachments/ ... -41-13.mp4

Unloading also doesn't work for the RPG7.
_bryan
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Re: [HDest] Bryan's Extensions

Post by _bryan »

cdru wrote:Checked it out. If there's one complaint I have about it, it's that chaingunners still drop Vulcanettes instead of M249 when using the Replace mode
Should be fixed in master branch now.
ZikShadow wrote:Played a good bit of it, really excellent stuff. Quite like the little weapons hub map as well with all the little things to see and do.
I only got about 1 nitpick so far, and its the stiffness of the weapons while shooting. HDest has this thing where it'd have recoil frames for something like the pistol/ZM66 and offset changes when shooting the SMG or shotguns, and both of them seem to be a bit lacking in this weapons set. Aside from that though, I'm loving it so far, currently playing a couple of mapsets with it to find out if I got more to say.
I added some offseting to the weapon sprites to have the effect that it moves.
ZikShadow wrote:Okay, got a genuine problem. Seems like the swap stack key for multiple guns also doubles as "conjure bullets out of thin air into chamber" key. Happens to pretty much all of the guns.
Yes, the initialization code was rechambering them. I might have fixed it. Change is also on master.

I'm not able to reproduce the rocket unloading bug (alt fire unloads rocket?). I heard of complaints too of the weapon slot and blocks. The weapon slots have been fixed. For the blocks, I need to go through the items and rework them.

Edit: Tried to figure out what was going on with alt fire, but I can't reproduce it. Being able to infinitely reload rockets should be fixed as well.
_bryan
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Re: [HDest] Bryan's Extensions

Post by _bryan »

1.1 updated which fixes some of these catastrophic issues. Issues fixed are in the release notes on github.
TrustyRedMurka
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Re: [HDest] Bryan's Extensions

Post by TrustyRedMurka »

This is great, really good in fact. I hope plan to add more to this mod, like a new shotgun or something.
We will watch your career with interest.
_bryan
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Re: [HDest] Bryan's Extensions

Post by _bryan »

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