[HDest] Bryan's Extensions
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: [HDest] Bryan's Extensions
Update video. I was aiming to have a release ready by now, but there's a few details to fix still.
Re: [HDest] Bryan's Extensions
dat M14
hnnngggg
I've fallen off of the HDest a bit, but that right there is some serious hype.
hnnngggg
I've fallen off of the HDest a bit, but that right there is some serious hype.
Re: [HDest] Bryan's Extensions
Here's a bit more. I haven't tested this extensively in multiplayer, but testing locally it's working fine. I hope it'll work for the guys that want their mil-sim session.
The sprite included with the pack won't have the weapon so if you're using josh's mod the pickup sprite will be visible.

I'm playing testing at the moment with somebody who is helping making it at least usable to play with. I hope it'll be finished soon.
The sprite included with the pack won't have the weapon so if you're using josh's mod the pickup sprite will be visible.

I'm playing testing at the moment with somebody who is helping making it at least usable to play with. I hope it'll be finished soon.
Re: [HDest] Bryan's Extensions
Looks really nice so far!
Re: [HDest] Bryan's Extensions
HDest fans, you can get it out of your system. Initial release is out. See first post for link to repository.
Re: [HDest] Bryan's Extensions
WOOOHOOOO!!! TIME TO PLAY!!!
- Fort of Hard Knox
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Re: [HDest] Bryan's Extensions
Hell yeah, I was looking forward to this coming out. Lots of good work here for anyone that likes HD and modern 21st century weapons. Grab it and a good 'modern' levelset and you will be happy for a long time.
Re: [HDest] Bryan's Extensions
Checked it out. If there's one complaint I have about it, it's that chaingunners still drop Vulcanettes instead of M249 when using the Replace mode
- ZikShadow
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Re: [HDest] Bryan's Extensions
Played a good bit of it, really excellent stuff. Quite like the little weapons hub map as well with all the little things to see and do.
I only got about 1 nitpick so far, and its the stiffness of the weapons while shooting. HDest has this thing where it'd have recoil frames for something like the pistol/ZM66 and offset changes when shooting the SMG or shotguns, and both of them seem to be a bit lacking in this weapons set. Aside from that though, I'm loving it so far, currently playing a couple of mapsets with it to find out if I got more to say.
I only got about 1 nitpick so far, and its the stiffness of the weapons while shooting. HDest has this thing where it'd have recoil frames for something like the pistol/ZM66 and offset changes when shooting the SMG or shotguns, and both of them seem to be a bit lacking in this weapons set. Aside from that though, I'm loving it so far, currently playing a couple of mapsets with it to find out if I got more to say.
- Slax
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Re: [HDest] Bryan's Extensions
Here's hoping for some Knox videos.Fort of Hard Knox wrote:Hell yeah, I was looking forward to this coming out. Lots of good work here for anyone that likes HD and modern 21st century weapons. Grab it and a good 'modern' levelset and you will be happy for a long time.
- ZikShadow
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Re: [HDest] Bryan's Extensions
Okay, got a genuine problem. Seems like the swap stack key for multiple guns also doubles as "conjure bullets out of thin air into chamber" key. Happens to pretty much all of the guns.
https://cdn.discordapp.com/attachments/ ... -16-18.mp4
https://cdn.discordapp.com/attachments/ ... -41-13.mp4
Unloading also doesn't work for the RPG7.
https://cdn.discordapp.com/attachments/ ... -16-18.mp4
https://cdn.discordapp.com/attachments/ ... -41-13.mp4
Unloading also doesn't work for the RPG7.
Re: [HDest] Bryan's Extensions
Should be fixed in master branch now.cdru wrote:Checked it out. If there's one complaint I have about it, it's that chaingunners still drop Vulcanettes instead of M249 when using the Replace mode
I added some offseting to the weapon sprites to have the effect that it moves.ZikShadow wrote:Played a good bit of it, really excellent stuff. Quite like the little weapons hub map as well with all the little things to see and do.
I only got about 1 nitpick so far, and its the stiffness of the weapons while shooting. HDest has this thing where it'd have recoil frames for something like the pistol/ZM66 and offset changes when shooting the SMG or shotguns, and both of them seem to be a bit lacking in this weapons set. Aside from that though, I'm loving it so far, currently playing a couple of mapsets with it to find out if I got more to say.
Yes, the initialization code was rechambering them. I might have fixed it. Change is also on master.ZikShadow wrote:Okay, got a genuine problem. Seems like the swap stack key for multiple guns also doubles as "conjure bullets out of thin air into chamber" key. Happens to pretty much all of the guns.
I'm not able to reproduce the rocket unloading bug (alt fire unloads rocket?). I heard of complaints too of the weapon slot and blocks. The weapon slots have been fixed. For the blocks, I need to go through the items and rework them.
Edit: Tried to figure out what was going on with alt fire, but I can't reproduce it. Being able to infinitely reload rockets should be fixed as well.
Re: [HDest] Bryan's Extensions
1.1 updated which fixes some of these catastrophic issues. Issues fixed are in the release notes on github.
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Re: [HDest] Bryan's Extensions
This is great, really good in fact. I hope plan to add more to this mod, like a new shotgun or something.
We will watch your career with interest.
We will watch your career with interest.