Spaghetti Weapons [v1.5131632]

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
DoggyDentures
Posts: 29
Joined: Thu Jul 23, 2020 6:44 pm

Spaghetti Weapons [v1.5131632]

Post by DoggyDentures »

Babby's first Doom mod. Balance, what's that?

Image

Spaghetti Weapons is an (ongoing?) weapons mod that replaces Doom's default weapons with...things.
Spoiler: Contents of Mod
Spoiler: Some CVARs
Link
Link (Mirror)
Last edited by DoggyDentures on Mon Mar 15, 2021 9:12 pm, edited 33 times in total.
User avatar
Machine-Reaper
Posts: 415
Joined: Fri Aug 09, 2013 1:43 am
Contact:

Re: Spaghetti Weapons [v0.67482399]

Post by Machine-Reaper »

Bepis and Spaghetto..mmmm
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: Spaghetti Weapons [v0.67482399]

Post by Captain J »

Absolutely clever gamer stuff right there. It's so moist, spicy and deep it's just... *chef kiss* Bona fide perfection. My all time favorite is Slotgun. It's has very clever mechanic and is fun to use. Tho death penalty is kinda harsh.
Spoiler: also...
User avatar
DoggyDentures
Posts: 29
Joined: Thu Jul 23, 2020 6:44 pm

Re: Spaghetti Weapons [v0.67482399]

Post by DoggyDentures »

Captain J wrote:Absolutely clever gamer stuff right there. It's so moist, spicy and deep it's just... *chef kiss* Bona fide perfection. My all time favorite is Slotgun. It's has very clever mechanic and is fun to use. Tho death penalty is kinda harsh.
Spoiler: also...
Well actually, this isn't the original source of the plush. It's a homage to the original mod, which has unfortunately been removed, hence the label "Slight Return".
Starman the Blaziken
Posts: 290
Joined: Thu Mar 07, 2019 9:40 pm
Graphics Processor: ATI/AMD (Modern GZDoom)
Location: United States, MI

Re: Spaghetti Weapons [v0.67482399]

Post by Starman the Blaziken »

That is quite a specific version number you got going on for a mod called Spaghetti Weapons, it is like... Spaghetti Numbers! :D
Would like to try this mod some time in the future though.
User avatar
openroadracer
Posts: 496
Joined: Mon Sep 23, 2019 1:03 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 7 Professional 64-bit SP1
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Doomworld Forums
Contact:

Re: Spaghetti Weapons [v0.67482399]

Post by openroadracer »

Gah, the Astolfo plushies, the one thing I HATED most in Marisa's abort_m.

I spend too much time on the internet, because I know exactly where Astolfo came from. The memes around him just make him worse.
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed
Contact:

Re: Spaghetti Weapons [v0.67482399]

Post by wildweasel »

openroadracer wrote:Gah, the Astolfo plushies, the one thing I HATED most in Marisa's abort_m.

I spend too much time on the internet, because I know exactly where Astolfo came from. The memes around him just make him worse.
Gonna just advise you to deal with it, tbh.
User avatar
Linz
Posts: 317
Joined: Mon Jun 29, 2020 3:42 pm

Re: Spaghetti Weapons [v0.67482399]

Post by Linz »

I still dunno why abort was removed
retronutcase
Posts: 102
Joined: Wed Jun 06, 2018 11:15 pm

Re: Spaghetti Weapons [v0.67482399]

Post by retronutcase »

Linz wrote:I still dunno why abort was removed
DMCA bullshit.
User avatar
Linz
Posts: 317
Joined: Mon Jun 29, 2020 3:42 pm

Re: Spaghetti Weapons [v0.67482399]

Post by Linz »

Ah,I see
Spoiler:

Ok I gotta know what maps would be good to play this thing with
User avatar
DoggyDentures
Posts: 29
Joined: Thu Jul 23, 2020 6:44 pm

Re: Spaghetti Weapons [v0.67482399]

Post by DoggyDentures »

New update:
  • Added a new weapon to replace the Super Shotgun, the "RPG".
  • Added a new armor type, Super Duper Armor. The means of obtaining it may or may not be related to the above weapon.
  • Updated the Slotgun's animations to include a coin slot at the side.
  • Slotgun's skull roll deals significantly less damage now.
  • Billy-Bomb now uses the ammo section of the HUD, instead of health, to display time remaining.
  • Updated the Chef Boyardee can item sprite to match the sprite on the forum post.
  • Some bug fixes and other stuff I probably don't remember.
User avatar
YasuoProjectX
Posts: 183
Joined: Tue Oct 09, 2018 6:37 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: Ionia

Re: Spaghetti Weapons [v0.67482399]

Post by YasuoProjectX »

I hope she made lots of spaghetti!
AvzinElkein
Posts: 630
Joined: Wed Nov 17, 2010 6:35 pm

Re: Spaghetti Weapons [v0.67482399]

Post by AvzinElkein »

How many kills does it take for the pan to reach "always crits"?
User avatar
DoggyDentures
Posts: 29
Joined: Thu Jul 23, 2020 6:44 pm

Re: Spaghetti Weapons [v0.67482399]

Post by DoggyDentures »

AvzinElkein wrote:How many kills does it take for the pan to reach "always crits"?
Crit chance caps at 60%. Just like in TF2, which the whole weapon and crit concept is based off of. It takes around twenty hits to reach that cap.
User avatar
Linz
Posts: 317
Joined: Mon Jun 29, 2020 3:42 pm

Re: Spaghetti Weapons [v0.67482399]

Post by Linz »

So about my question on mapsets
Post Reply

Return to “Gameplay Mods”