Extra co-op option: weapons stay

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MatrixCL
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Extra co-op option: weapons stay

Post by MatrixCL »

Me and a friend planning to do (unofficial) UV max speedruns in co-op mode. Part of the fun will be finding the most effective path for us both to clear the levels ASAP. Part of the fun would be having to decide who gets to pick up which weapon. However, I noticed that there is only a 'weapons stay' option in deathmatch, but not in co-op. :(

I imagine such an option would be easy to implement, since it's basically already there. The option merely needs to be applied to both deathmatch and co-op.

I hope this will be picked up. :) In return you can expect a YouTube video a few weeks later showing two players rushing through the levels smoothly and coordinated. :D
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Rachael
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Re: Extra co-op option: weapons stay

Post by Rachael »

This is already in, as far as I know.

Try "alwaysapplydmflags true".

If that doesn't work it might be a glitch.
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drfrag
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Re: Extra co-op option: weapons stay

Post by drfrag »

Now that i think of it in Skulltag there were "cooperative backpacks" with your inventory. Did they ever work? Probably not, the code is commented out in Zandronum.
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MatrixCL
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Re: Extra co-op option: weapons stay

Post by MatrixCL »

Thank you, Rachael! :) I wasn't aware of that option yet. (I'm the OP.)
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Rachael
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Re: Extra co-op option: weapons stay

Post by Rachael »

You're welcome. :)
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