[0.7] Punkwild! (Punk never dies!)
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: [WIP 0.3] Punkwild!(Bug squashing and new shotgun!)
Now I'm using GZDoom 4.4.0 so maybe this error is just because of that.
But I'm getting this error:
Script error, "AGPunk.pk3:decorate/monsters/demons.txt" line 214:
SC_GetNumber: Bad numeric constant "BPBI".
But I'm getting this error:
Script error, "AGPunk.pk3:decorate/monsters/demons.txt" line 214:
SC_GetNumber: Bad numeric constant "BPBI".
Re: [WIP 0.3] Punkwild!(Bug squashing and new shotgun!)
Oops! That's my fault for doing updates while half-asleep. Try downloading again, I updated the file.
Re: [WIP 0.3] Punkwild!(Bug squashing and new shotgun!)
Ok yeah, it's working now. Been enjoying this mod a lot so far!
- Captain J
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Re: [WIP 0.3] Punkwild!(Bug squashing and new shotgun!)
Now i have been thinking, are you going to add the player character sprites? That would be super awesome. If you find a good one or somebody would make one, of course.
Re: [WIP 0.3] Punkwild!(Bug squashing and new shotgun!)
Happy to hear that it's working now and even happier that you are enjoying the mod!Darkrune wrote:Ok yeah, it's working now. Been enjoying this mod a lot so far!
Yeah, I would really like to add some proper sprites for Jazz, so far my only idea is to try and modify the Psychic gal sprite from Psychic (if Xaser allows it), but even then it would take way longer than a weekend to get them done. If someone volunteers to make a sprite though, I'll be more than happy to use whatever they come up with.Captain J wrote:Now I have been thinking, are you going to add the player character sprites? That would be super awesome. If you find a good one or somebody would make one, of course.
- Ferretmanjcdenton
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Re: [WIP 0.3] Punkwild!(Demon slaying punk girl)
Hey! That was a fun watch if a quick one. I noticed you are using a previous version tho, so might I invite you to try version 0.3? I replaced the riot gun for an original shotgun there, plus some miscellaneous bug fixing 
Re: [WIP 0.4] Punkwild!(Demon slaying punk girl)
Punk Never Dies!
and neither does this mod.
Finally got back to working on this mod. The biggest change you'll find on this version is that I removed the option to toggle on or off the custom bestiary. Why? It's simple really, it was causing issues due to the way it was handled and I couldn't come up with an alternative way to implement it. Sorry for those who like the original Doom 2 bestiary better than the one included with the mod. For those that used the option to play with a monster mod like Colorful Hell, you can still do that, just make sure your load order is correct and that Colorful Hell (or whatever randomizer you're using) takes priority over Punkwild.
Without that much more to add, here's the download link:
Main File AGPunk_0.4
Changelog
and neither does this mod.
Finally got back to working on this mod. The biggest change you'll find on this version is that I removed the option to toggle on or off the custom bestiary. Why? It's simple really, it was causing issues due to the way it was handled and I couldn't come up with an alternative way to implement it. Sorry for those who like the original Doom 2 bestiary better than the one included with the mod. For those that used the option to play with a monster mod like Colorful Hell, you can still do that, just make sure your load order is correct and that Colorful Hell (or whatever randomizer you're using) takes priority over Punkwild.
Without that much more to add, here's the download link:
Main File AGPunk_0.4
Changelog
Spoiler:
Re: [WIP 0.4] Punkwild!(Demon slaying punk girl)
Ah,good to see you're back in the saddle m8
irl stuff kept you from working on it until ow?
irl stuff kept you from working on it until ow?
- Ferretmanjcdenton
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Re: [WIP 0.3] Punkwild!(Demon slaying punk girl)
A.Gamma wrote:Hey! That was a fun watch if a quick one. I noticed you are using a previous version tho, so might I invite you to try version 0.3? I replaced the riot gun for an original shotgun there, plus some miscellaneous bug fixing
Hey there .
I have a problem .I use lzdoom to play your mod .
When pressing the alternate attack button with the first handgun the weapon can't be fired anymore and can't be changed ...
Any idea why?
Re: [WIP 0.3] Punkwild!(Demon slaying punk girl)
That's odd. Are you using 0.4, and if so are you using any other mod alongside Punkwild? Mind you, I don't really use LZDoom so I don't know how out of date it might be.Ferretmanjcdenton wrote: Hey there .
I have a problem .I use lzdoom to play your mod .
When pressing the alternate attack button with the first handgun the weapon can't be fired anymore and can't be changed ...
Any idea why?
Re: [WIP 0.4] Punkwild!(Demon slaying punk girl)
Nice to see that this mod is still alive!
It uh... still has a small problem though. I have no idea how to replicate what happened but there would be a section of floor where I'd constantly get the "You got a pickup" message from time to time. Usually encountered it in "The Waste Tunnels" level right near the start.
I think it was where a shellbox was?
It uh... still has a small problem though. I have no idea how to replicate what happened but there would be a section of floor where I'd constantly get the "You got a pickup" message from time to time. Usually encountered it in "The Waste Tunnels" level right near the start.
I think it was where a shellbox was?
Re: [WIP 0.4] Punkwild!(Demon slaying punk girl)
Thanks for the feedback! I'll try and replicate the issue and get to fixing it.
Re: [WIP 0.4] Punkwild!(Demon slaying punk girl)
I've done unspeakable. I've played Ashes with this. It fit the scenario pretty well, but random cutscene sounds didnt fit (expected
), otherwise I had a great fun.
Ashes (mod)
Ashes (map)
Punkwild
Ashes monsters <- to overwrite the monsters back
Runs like a charm, hehe.
Ashes (mod)
Ashes (map)
Punkwild
Ashes monsters <- to overwrite the monsters back
Runs like a charm, hehe.
Re: [WIP 0.4] Punkwild!(Demon slaying punk girl)
I managed to replicate the issue, but I'm unsure what's causing it. So far it seems to be related to the shotgun zombies, that's why it was more noticable in Underhalls. I'll keep investigating it and hopefully come up with a fix.I said wrote:I'll try and replicate the issue and get to fixing it.
Now that never ocurred to me! It does sound like a blast and might try it on my own also, I'm glad to know that you had fun!Deon wrote:I've done unspeakable. I've played Ashes with this. It fit the scenario pretty well, but random cutscene sounds didnt fit (expected), otherwise I had a great fun.
Ashes (mod)
Ashes (map)
Punkwild
Ashes monsters <- to overwrite the monsters back
Runs like a charm, hehe.
EDIT!
I managed to replicate this bug and a fix will be included in the next patch. Thanks a lot for your feedback!Ferretmanjcdenton wrote: Hey there .
I have a problem .I use lzdoom to play your mod .
When pressing the alternate attack button with the first handgun the weapon can't be fired anymore and can't be changed ...
Any idea why?
