[0.7] Punkwild! (Punk never dies!)

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
Darkrune
Posts: 14
Joined: Sun Sep 03, 2017 12:08 pm

Re: [WIP 0.3] Punkwild!(Bug squashing and new shotgun!)

Post by Darkrune »

Now I'm using GZDoom 4.4.0 so maybe this error is just because of that.
But I'm getting this error:
Script error, "AGPunk.pk3:decorate/monsters/demons.txt" line 214:
SC_GetNumber: Bad numeric constant "BPBI".
User avatar
A.Gamma
Posts: 216
Joined: Mon Dec 13, 2010 12:11 am

Re: [WIP 0.3] Punkwild!(Bug squashing and new shotgun!)

Post by A.Gamma »

Oops! That's my fault for doing updates while half-asleep. Try downloading again, I updated the file.
Darkrune
Posts: 14
Joined: Sun Sep 03, 2017 12:08 pm

Re: [WIP 0.3] Punkwild!(Bug squashing and new shotgun!)

Post by Darkrune »

Ok yeah, it's working now. Been enjoying this mod a lot so far!
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: [WIP 0.3] Punkwild!(Bug squashing and new shotgun!)

Post by Captain J »

Now i have been thinking, are you going to add the player character sprites? That would be super awesome. If you find a good one or somebody would make one, of course.
User avatar
A.Gamma
Posts: 216
Joined: Mon Dec 13, 2010 12:11 am

Re: [WIP 0.3] Punkwild!(Bug squashing and new shotgun!)

Post by A.Gamma »

Darkrune wrote:Ok yeah, it's working now. Been enjoying this mod a lot so far!
Happy to hear that it's working now and even happier that you are enjoying the mod!
Captain J wrote:Now I have been thinking, are you going to add the player character sprites? That would be super awesome. If you find a good one or somebody would make one, of course.
Yeah, I would really like to add some proper sprites for Jazz, so far my only idea is to try and modify the Psychic gal sprite from Psychic (if Xaser allows it), but even then it would take way longer than a weekend to get them done. If someone volunteers to make a sprite though, I'll be more than happy to use whatever they come up with.
User avatar
Ferretmanjcdenton
Posts: 419
Joined: Mon Mar 09, 2020 5:38 am
Graphics Processor: Not Listed
Location: Germany

Re: [WIP 0.3] Punkwild!(Bug squashing and new shotgun!)

Post by Ferretmanjcdenton »

Hey there..

Hope you like it ...

https://youtu.be/L1__1l6_9iA
User avatar
A.Gamma
Posts: 216
Joined: Mon Dec 13, 2010 12:11 am

Re: [WIP 0.3] Punkwild!(Demon slaying punk girl)

Post by A.Gamma »

Hey! That was a fun watch if a quick one. I noticed you are using a previous version tho, so might I invite you to try version 0.3? I replaced the riot gun for an original shotgun there, plus some miscellaneous bug fixing ;)
User avatar
A.Gamma
Posts: 216
Joined: Mon Dec 13, 2010 12:11 am

Re: [WIP 0.4] Punkwild!(Demon slaying punk girl)

Post by A.Gamma »

Punk Never Dies!
and neither does this mod.

Finally got back to working on this mod. The biggest change you'll find on this version is that I removed the option to toggle on or off the custom bestiary. Why? It's simple really, it was causing issues due to the way it was handled and I couldn't come up with an alternative way to implement it. Sorry for those who like the original Doom 2 bestiary better than the one included with the mod. For those that used the option to play with a monster mod like Colorful Hell, you can still do that, just make sure your load order is correct and that Colorful Hell (or whatever randomizer you're using) takes priority over Punkwild.

Without that much more to add, here's the download link:

Main File AGPunk_0.4

Changelog
Spoiler:
User avatar
Linz
Posts: 318
Joined: Mon Jun 29, 2020 3:42 pm

Re: [WIP 0.4] Punkwild!(Demon slaying punk girl)

Post by Linz »

Ah,good to see you're back in the saddle m8

irl stuff kept you from working on it until ow?
User avatar
Ferretmanjcdenton
Posts: 419
Joined: Mon Mar 09, 2020 5:38 am
Graphics Processor: Not Listed
Location: Germany

Re: [WIP 0.3] Punkwild!(Demon slaying punk girl)

Post by Ferretmanjcdenton »

A.Gamma wrote:Hey! That was a fun watch if a quick one. I noticed you are using a previous version tho, so might I invite you to try version 0.3? I replaced the riot gun for an original shotgun there, plus some miscellaneous bug fixing ;)

Hey there .
I have a problem .I use lzdoom to play your mod .
When pressing the alternate attack button with the first handgun the weapon can't be fired anymore and can't be changed ...
Any idea why?
User avatar
A.Gamma
Posts: 216
Joined: Mon Dec 13, 2010 12:11 am

Re: [WIP 0.3] Punkwild!(Demon slaying punk girl)

Post by A.Gamma »

Ferretmanjcdenton wrote: Hey there .
I have a problem .I use lzdoom to play your mod .
When pressing the alternate attack button with the first handgun the weapon can't be fired anymore and can't be changed ...
Any idea why?
That's odd. Are you using 0.4, and if so are you using any other mod alongside Punkwild? Mind you, I don't really use LZDoom so I don't know how out of date it might be.
Darkrune
Posts: 14
Joined: Sun Sep 03, 2017 12:08 pm

Re: [WIP 0.4] Punkwild!(Demon slaying punk girl)

Post by Darkrune »

Nice to see that this mod is still alive!
It uh... still has a small problem though. I have no idea how to replicate what happened but there would be a section of floor where I'd constantly get the "You got a pickup" message from time to time. Usually encountered it in "The Waste Tunnels" level right near the start.
I think it was where a shellbox was?
User avatar
A.Gamma
Posts: 216
Joined: Mon Dec 13, 2010 12:11 am

Re: [WIP 0.4] Punkwild!(Demon slaying punk girl)

Post by A.Gamma »

Thanks for the feedback! I'll try and replicate the issue and get to fixing it.
User avatar
Deon
Posts: 236
Joined: Thu Oct 08, 2020 10:44 am

Re: [WIP 0.4] Punkwild!(Demon slaying punk girl)

Post by Deon »

I've done unspeakable. I've played Ashes with this. It fit the scenario pretty well, but random cutscene sounds didnt fit (expected :)), otherwise I had a great fun.

Ashes (mod)
Ashes (map)
Punkwild
Ashes monsters <- to overwrite the monsters back

Runs like a charm, hehe.
User avatar
A.Gamma
Posts: 216
Joined: Mon Dec 13, 2010 12:11 am

Re: [WIP 0.4] Punkwild!(Demon slaying punk girl)

Post by A.Gamma »

I said wrote:I'll try and replicate the issue and get to fixing it.
I managed to replicate the issue, but I'm unsure what's causing it. So far it seems to be related to the shotgun zombies, that's why it was more noticable in Underhalls. I'll keep investigating it and hopefully come up with a fix.
Deon wrote:I've done unspeakable. I've played Ashes with this. It fit the scenario pretty well, but random cutscene sounds didnt fit (expected :)), otherwise I had a great fun.

Ashes (mod)
Ashes (map)
Punkwild
Ashes monsters <- to overwrite the monsters back

Runs like a charm, hehe.
Now that never ocurred to me! It does sound like a blast and might try it on my own also, I'm glad to know that you had fun!

EDIT!
Ferretmanjcdenton wrote: Hey there .
I have a problem .I use lzdoom to play your mod .
When pressing the alternate attack button with the first handgun the weapon can't be fired anymore and can't be changed ...
Any idea why?
I managed to replicate this bug and a fix will be included in the next patch. Thanks a lot for your feedback!
Post Reply

Return to “Gameplay Mods”