DoomRL Arsenal - [1.1.5] [MP-B7.3]

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Captain J
 
 
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Re: DoomRL Arsenal - [1.1.4] [MP-B7.3]

Post by Captain J »

Itschristian wrote:That wad at the third screenshot. Can you put a link to download it?
What do you mean specifically? Monster Pack? DRLASounds.pk7? All the download links including main mod one are On the first post, at the top.
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worldendDominator
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Re: DoomRL Arsenal - [1.1.4] [MP-B7.3]

Post by worldendDominator »

Itschristian wrote:That wad at the third screenshot. Can you put a link to download it?
If you mean the one with all sorts of gear, it's a showcase map that's part of the mod. I can't remember how to open it though.
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Machine-Reaper
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Re: DoomRL Arsenal - [1.1.4] [MP-B7.3]

Post by Machine-Reaper »

Itschristian wrote:That wad at the third screenshot. Can you put a link to download it?
its one of the two test maps included inside the mod,

you can reach them by using the following changemap command in console

Code: Select all

changemap rl_titem
changemap test
also what is the weapon in the second screenshot?

looks like a red version of a Nano Tristarcannon
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Re: DoomRL Arsenal - [1.1.4] [MP-B7.3]

Post by wildweasel »

Machine-Reaper wrote: looks like a red version of a Nano Tristarcannon
That is a Nano Tristar; just the player is standing in a room with red lighting. (The blue portions are unaffected because they're fullbright.)
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Machine-Reaper
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Re: DoomRL Arsenal - [1.1.4] [MP-B7.3]

Post by Machine-Reaper »

wildweasel wrote: That is a Nano Tristar; just the player is standing in a room with red lighting. (The blue portions are unaffected because they're fullbright.)
now that screenshot is just misleading, I spent 3 hours trying to mod the Tristar in order to find the secrete red version recipe....
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Re: DoomRL Arsenal - [1.1.4] [MP-B7.3]

Post by Viscra Maelstrom »

holy cow, did the gauss rifle get a buff recently? it deals waaaay more damage now than i remember it doing before.
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Re: DoomRL Arsenal - [1.1.4] [MP-B7.3]

Post by Captain J »

Because every weapon with the name Gauss on it should have that satisfying damage input that zaps to the extreme.

By all means that was a wise move, if that was intentional.
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Machine-Reaper
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Re: DoomRL Arsenal - [1.1.4] [MP-B7.3]

Post by Machine-Reaper »

Captain J wrote:Because every weapon with the name Gauss on it should have that satisfying damage input that zaps to the extreme.

By all means that was a wise move, if that was intentional.
funny its also my fan main weapon in Fallout, tho I do wish it could charge up like in DRLA
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Re: DoomRL Arsenal - [1.1.4] [MP-B7.3]

Post by Funky Gnoll »

It does charge up, though.
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Re: DoomRL Arsenal - [1.1.4] [MP-B7.3]

Post by fakemai »

Viscra Maelstrom wrote:holy cow, did the gauss rifle get a buff recently? it deals waaaay more damage now than i remember it doing before.
Did you happen across its undocumented synergy? Brought it up somewhat recently since I went to confirm whether Technician has any damage boost (EDIT: Yes it does, I missed how those assembly +10% +25% and +50% things were applied in the code).
worldendDominator wrote:If you mean the one with all sorts of gear, it's a showcase map that's part of the mod. I can't remember how to open it though.
That's "changemap test", proceed at your own risk as always.
Last edited by fakemai on Fri Jan 22, 2021 7:45 am, edited 1 time in total.
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Machine-Reaper
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Re: DoomRL Arsenal - [1.1.4] [MP-B7.3]

Post by Machine-Reaper »

Funky Gnoll wrote:It does charge up, though.
in Fallout 3 or New Vegas?
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Re: DoomRL Arsenal - [1.1.4] [MP-B7.3]

Post by Captain J »

Fallout 4, methinks.
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Machine-Reaper
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Re: DoomRL Arsenal - [1.1.4] [MP-B7.3]

Post by Machine-Reaper »

Captain J wrote:Fallout 4, methinks.
in Fallout 3 it acts more like an Anti Material Rifle with an explosive slug like knockback (makes Ork Overlords fly into the ceilings basically)
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Tesculpture
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Re: DoomRL Arsenal - [1.1.4] [MP-B7.3]

Post by Tesculpture »

Couple more issues found:
-The Firestorm-modded Soulstorm Rifle seems to permanently shoot lasers, instead of randomly for a few shots.
EDIT: Oops. Didn't see the changelog. My mistake.

-The grenades fired by Legendary Mancubi use explosion sprites from RL Arsenal; loading RL Monsters/LegenDoom Lite without RL Arsenal causes the explosions to become invisible.
Last edited by Tesculpture on Thu Jul 02, 2020 5:43 am, edited 1 time in total.
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Re: DoomRL Arsenal - [1.1.4] [MP-B7.3]

Post by Machine-Reaper »

Tesculpture wrote:Couple more issues found:
-The Firestorm-modded Soulstorm Rifle seems to permanently shoot lasers, instead of randomly for a few shots.

Code: Select all

-Version 1.1.2-

Altered the Soulstorm Rifle's F-mod and max demonic artifact effects. Laser mode is permanent, but does only 1.5x damage, and max mode fires a single shot that does 36 damage.
it seems the description in the mod info is not updated yet
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