Tested on GZDoom g4.5pre-58-gece526a99 x64.
Because of privacy reasons, I am unable to post the example here, but I'll PM the file to all developers shortly after this post.
The example itself is a mugshot whose frames are assembled in TEXTURES from a spritesheet in the Patches folder. Because it is in double resolution, I had to scale it down in TEXTURES, but at that point HQ resizing ceased to work on it. The settings I use are "Trilinear" for texture filtering and "NormalNx" HQ resize mode at 6x scaling, though it doesn't really matter which mode is used.
Let me know if I've left out anything important.
EDIT: I messed up and used Sprite instead of Graphic for the TEXTURES entries. I've fixed it on my end, but that still doesn't make a difference. Title is incorrect, but bug report is still valid.
Sprites scaled in TEXTURES don't get HQ resized.
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- Graf Zahl
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Re: Sprites scaled in TEXTURES don't get HQ resized.
This is by design. Graphics that are already scaled won't be upscaled again.
Re: Sprites scaled in TEXTURES don't get HQ resized.
Although it makes sense, this still affects sprites which looks rather strange in mods like Hideous Destructor that use TEXTURES for most of the pickups. The ZM66 magazines for example all look blurry compared to the rest of the pickups.