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Enjay wrote:What I like about the old 181 slopes is that when I make a slope, I know that it will slope to that line and the floor on either side will flow smoothly across from one to the next. I know how the end product will look and I know how it will behave when I change the height of the floor.
For some reason, all of those seem less intuitive for me with the newer slopes. I've often created slopes that don't quite match with the next sector height, where changing the sector height has had (for me) unexpected and sometimes rather extreme results.
Also, I can F3 search for a line 181. I don't think that I can search for other slope types.
Oh, and the texture checker takes account of 181 slopes. It seems less reliable with other types.
I mean, I know I'm just doing to have to suck it up and get used to them because what can be done with them can be amazing.
I just need to get over it.
They are not meant to replace other sloping methods, they are just an addition. Use whatever tools fit your purpose best. The rule of thumb is that the more complex stuff you want to do the more sense it makes to use plane equation slopes (through visual sloping).
Take something like this:
The gray boxes are crates, now try to slope the sector that crosses over them. Sure, you can do it with the "old" methods, like replicating the slope outside the playing area and using slope copy things in all the sectors. But that can become cumbersome.
Oh, I certainly wasn't trying to say that visual sloping is bad. I was merely saying why I find the old style (generally) easier conceptually and - for simple slopes - tend to give me results closer to what I expect to be happening (mostly because of familiarity I guess).
Your video ably demonstrates a situation where visual sloping would be quicker, easier and more effective.
"Reset texture offsets" only resets the global offsets in UDMF, but changing the offsets in visual mode changes the local offsets. Use "Reset local texture offsets (UDMF)" instead (default: ctrl+shift+R).
Kappes Buur wrote:Could it be done that by selecting all/specific 3D control sectors in editing mode [...]
instead of having to select those surfaces one by one?
You can synchronize the selection between Visual and Classic modes. In Sectors mode just group select the 3d floor control sectors and then enter to the Visual mode.
The only gripe is that the rendered 3d floors in Visual mode aren't shown as being selected, only their control sectors are. But whatever you do with them is applied to the 3d floors in real time.
In detail:
Spoiler:
In Sectors mode make sure you have "View wireframe" selected. (it's also in: View > Wireframe). Then select only the 3d floor control sectors, not the sectors where the 3d floors appear.
Next press shift down* and enter the Visual mode by pressing q. Release shift.
Now you're in Visual mode and only the 3d floors' control sector ceilings and floors are shown as being selected. But all your changes to them is done to the 3d floors too. You can change their heights normally. To change their textures or other properties right click one unselected-looking 3d floor's top or bottom surface.
If you happen to click a 3d floor which control sector isn't selected, and do changes to it, the changes are applied to it only and all the sectors are unselected.
If in Sectors mode you choose "View Floor textures" or "View Ceiling textures" then only the selected sectors' floors or ceilings are selected when you enter to the Visual mode.
*) That's if in F5/Preferences > Editing > "Synchronize selection between Visual and Classic modes" is set OFF. (It's off by default) If it is ON, the selection is preserved by default when moving back and forth Visual and Classic modes. Shift disables it temporarily.
And in Sectors mode if you select the 3d sectors' control sectors in order (and before that set the first and last one's heights), you can use the "Make Floor/Ceiling Heights Gradient" actions for them.
Oh, vow, that really works.
I was so close and got fooled by nothing visually indicating that the preview surfaces were selected. I obviously did not look at the bottom message.
Thank you simc.