Right now it's in a branch, so you'll have to download an artifact from that branch.
https://github.com/coelckers/gzdoom/sui ... ts/5810546
Fix intermission scaling
Moderator: GZDoom Developers
- drfrag
- Vintage GZDoom Developer
- Posts: 3141
- Joined: Fri Apr 23, 2004 3:51 am
- Location: Spain
- Contact:
Re: Fix intermission scaling
It's in the texture_refactor branch and hasn't been merged into master yet.
Edit: ninja'd.
Edit: ninja'd.
Re: Fix intermission scaling
Just tried this in the latest master commit - great stuff, great stuff. :) I appreciate the lengths of customization offered, however IMO I think they should all be exposed into the menu. How about the HUD scaling menu?
Re: Fix intermission scaling
I have no issue with this, the reason why I didn't do it initially was because of the fact that it was on an in-progress branch and it would need language strings. I am also not exactly sure how to even word it, even in English.
Re: Fix intermission scaling
Options -> HUD Options -> Scaling Options
Intermission and Screen Border Classic Scaling
inter_classic_scaling: "Intermission background"
ui_screenborder_classic_scaling: "Screen border"
classic_scaling_factor: "Scaling factor"
classic_scaling_pixelaspect: "Aspect ratio"
A separate section so that each menu item's text can be shortened. Hope this isn't too bikeshed-ey. :)
Intermission and Screen Border Classic Scaling
inter_classic_scaling: "Intermission background"
ui_screenborder_classic_scaling: "Screen border"
classic_scaling_factor: "Scaling factor"
classic_scaling_pixelaspect: "Aspect ratio"
A separate section so that each menu item's text can be shortened. Hope this isn't too bikeshed-ey. :)
Re: Fix intermission scaling
Which cvar is responsible for scaling the map background ?
Re: Fix intermission scaling
None of these are. AFAIK there isn't one.
Re: Fix intermission scaling
Which reminded me I needed to add the menu entries for this.
Translations would be helpful and are appreciated: here.
Translations would be helpful and are appreciated: here.