Pretty comfy little mapset, thanks for sharing! Two issues I noticed while playing:
1.) Lower-case Ys in the custom font are identical to upper-case Ys. This makes some messages like the "You sayin' you like DOS better than me?" quit message look weird.
2.) The red key in level 4 took its sweet goddamn time to come down since one of the Squires apparently decided to take a couple of minutes to psyche itself up before teleporting into the arena, leaving me very confused indeed.
3.) There's no custom titlepic. Also, man, that's an obscure pull to make fun of with the title and story. There's only one way for me to respond to both these facts...
Lagomorphs of Gor - now on /idgames!
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Woolie Wool
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Re: Lagomorphs of Gor - 4 ZDoom maps in the Knee-Deep style
That titlepic is wonderful! Thank you! (though I might do some further editing in it, including an M_DOOM)
As for the upper and lower case Ys looking alike, it looks correct on my end:
As for the upper and lower case Ys looking alike, it looks correct on my end:
Last edited by Woolie Wool on Sun Jun 21, 2020 10:45 am, edited 1 time in total.
- Matt
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Re: Lagomorphs of Gor - 4 ZDoom maps in the Knee-Deep style
wtf did i just read lmao
(i did get the reference but... somehow wasn't expecting you'd actually do it)
Very solid stuff. Enjoying the gratuitous mood loot.
(i did get the reference but... somehow wasn't expecting you'd actually do it)
Very solid stuff. Enjoying the gratuitous mood loot.
Re: Lagomorphs of Gor - 4 ZDoom maps in the Knee-Deep style
Strange. I'm definitely seeing the issue:Woolie Wool wrote:As for the upper and lower case Ys looking alike, it looks correct on my end:
IIRC, there is something screwy about the Y character (or maybe the y character) in the Doom font anyway, but I forget the details.
- Woolie Wool
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Re: Lagomorphs of Gor - Updated 6/26/2020
Updated today with map fixes (including crushers activated by a secret switch to kill the inaccessible imps in E1M4), a modified version of Kinsie's title screen, and a new status bar TINYFONT taken from PrBoom. The Squire's melee damage has been bumped up from 6 to the intended 1d8*6. Could a mod be so kind as to change the thread preview to the attached titlepic at the top of the OP, if possible?
- Kinsie
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Re: Lagomorphs of Gor - Updated 6/26/2020
You can do this yourself with [thumb] bbcode tags. Use it like you would [img], except it won't be visible in the thread itself.Woolie Wool wrote:Could a mod be so kind as to change the thread preview to the attached titlepic at the top of the OP, if possible?
- Woolie Wool
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Re: Lagomorphs of Gor - Updated 6/26/2020
Excellent, thank you.
- Woolie Wool
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Re: Lagomorphs of Gor - now on /idgames!
This map set is now on /idgames as https://www.doomworld.com/idgames/level ... -l/lagogor .