I think most were surprised you took on Polymost rather than Polymer as being newer I'd have thought it would have been a better starting point. I assume 'being too tied to OpenGL' means there was some part of it that was too hard to agnostify for the multi-renderer GZDoom backend? Given Polymost is what is most supported upstream (especially for ports like NBlood that I think are built without Polymer at all) using it for Raze as the starting point was the right move.
I think all things considered, the port is working very well on the full backend. I'm excited to see what comes next
