- DTA_FlipY
- DTA_SrcX
- DTA_SrcY
- DTA_SrcWidth
- DTA_SrcHeight
[LZDoom] Add missing DrawTextureTags
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- m8f
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[LZDoom] Add missing DrawTextureTags
The following DrawTextureTags (and, probably, drawing implementation) are present in current GZDoom (4.4.0) and are missing in LZDoom 3.85:
- drfrag
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Re: [LZDoom] Add missing DrawTextureTags
Thanks, those were added during the 2d refactor/backend unification in the commit "- it compiles again." from 03/28/18.
They were in the legacy build but not here, i missed them. Seems they are mergeable. Could you link to a mod using them and not too big?
They were in the legacy build but not here, i missed them. Seems they are mergeable. Could you link to a mod using them and not too big?
- m8f
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Re: [LZDoom] Add missing DrawTextureTags
Cool!
DTA_FlipY: viewtopic.php?t=64788#p1104858
DTA_SrcX, DTA_SrcWidth: viewtopic.php?f=43&t=61643#p1068272
DTA_SrcY, DTA_SrcHeight: I don't know.
DTA_FlipY: viewtopic.php?t=64788#p1104858
DTA_SrcX, DTA_SrcWidth: viewtopic.php?f=43&t=61643#p1068272
DTA_SrcY, DTA_SrcHeight: I don't know.
- drfrag
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Re: [LZDoom] Add missing DrawTextureTags
No, i didn't miss them but i thought they were not mergeable. Now DTA_FlipY is working (Precise Crosshair) and Hellscape Navigator runs, where are DTA_SrcX and DTA_SrcWidth used?
- m8f
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Re: [LZDoom] Add missing DrawTextureTags
DTA_SrcX and DTA_SrcWidth are used in drawing Hellscape Navigator's compass.
- drfrag
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Re: [LZDoom] Add missing DrawTextureTags
Fixed but those only work in the hardware renderer. The compass works anyway.