Deluge [WIP]

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FloodgateArts
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Joined: Wed Mar 16, 2022 3:53 am
Location: Bacillus City
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Deluge [WIP]

Post by FloodgateArts »



Constructed during the 23rd century, the city of Bacillus was a bustling metropolis and one of civilization's greatest havens from climate disaster. After an unusual asteroid was discovered drifting near Earth, the asteroid mining facility located on the Moon began investigating further. A mysterious alien organism was found contained within and began to spread uncontrollably after being brought back to Earth. Fusing with technology and devouring all life in its path, it began to create its own hostile ecosystems. With every other option exhausted, humanity transformed the city into a fortress and waited out its final days.

Awakening from a deep cryogenic slumber, you find yourself lost in the underbelly of Bacillus City. In order to survive you'll need to fight your way through the twisted environments inhabiting the ruins above. Scavenge for resources hidden in its crevices and explore its many streets and industries as you trek deeper into the nightmare. Along your journey you'll acquire unique weapons and abilities to help you tackle the horrors throughout. What secrets might lie within the city's shadows?

Deluge is a stand-alone title created using the flexible GZDoom engine. Powered by the ZScript gaming language, it requires no custom launcher and can be used with any modern version of GZDoom (minimum version 4.8). No other WAD is needed to play.

Floodgate Arts Twitter
Floodgate Arts YouTube
Deluge ModDB
Floodgate Arts Discord

Screenshots:
Spoiler:
Development showcases:
Spoiler:
Last edited by FloodgateArts on Wed Jun 22, 2022 11:54 am, edited 59 times in total.
Valken
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Joined: Mon Jun 08, 2015 7:32 am

Re: Deluge: Onset [DEVELOPERS NEEDED]

Post by Valken »

Video looks amazing... well done!
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chronoteeth
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Re: Deluge: Onset [DEVELOPERS NEEDED]

Post by chronoteeth »

i love the atmosphere this is showing! like, its all rather high contrast and painful to look at/hear. Its like, -bright- horror if that makes sense
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Enjay
 
 
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Re: Deluge: Onset [DEVELOPERS NEEDED]

Post by Enjay »

It does indeed look stunning. Very impressive. Very atmospheric.
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Cassidy
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Joined: Sun Mar 08, 2020 4:31 am
Graphics Processor: nVidia (Modern GZDoom)
Location: USA

Re: Deluge: Onset [DEVELOPERS NEEDED]

Post by Cassidy »

Wow, love the screenshots. Can't wait to try this out :thumb:
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Chief Smokey
Posts: 107
Joined: Fri Jan 24, 2020 6:17 am

Update 01

Post by Chief Smokey »

https://cdn.discordapp.com/attachments/ ... 160928.png
https://cdn.discordapp.com/attachments/ ... 222611.png
https://cdn.discordapp.com/attachments/ ... 114612.png
https://cdn.discordapp.com/attachments/ ... 213700.png

Mapping progress. In other news the stealth system is being addressed and new prop sprites are in the works. We're still looking for a particle effects expert and HUD/UI designer.
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Mooney
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Re: [GZDOOM] Deluge: Onset

Post by Mooney »

Looks spectacular.
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Enjay
 
 
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Re: [GZDOOM] Deluge: Onset

Post by Enjay »

It looks like a genuinely nasty place to be (and I mean that in a good way). I can almost smell the grease steel and blood in the industrial-looking areas and the hellish stuff really does look like the disorientating unpleasant stuff of nightmares.
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PRIMEVAL
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Re: [GZDOOM] Deluge: Onset

Post by PRIMEVAL »

This is looking juicy.
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kevansevans
Spotlight Team
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Graphics Processor: nVidia with Vulkan support
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Re: [GZDOOM] Deluge: Onset

Post by kevansevans »

I am in love with this aesthetic, immediately went looking for this thread when i saw the screencap on the discord. Disappointed that there's no download, but the video will keep me sated for now! Can't wait to see more!
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MFG38
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Graphics Processor: nVidia (Modern GZDoom)
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Re: [GZDOOM] Deluge: Onset

Post by MFG38 »

I love seeing completely original stuff created in the GZDoom engine - and this looks very promising! I was going to offer to make some music for this, but it looks like you've already got that sorted out. :P
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Chief Smokey
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Joined: Fri Jan 24, 2020 6:17 am

Update 02

Post by Chief Smokey »

Mapping is mostly finished now and the current build is technically fully playable, meanwhile the stealth system is reaching its final stages. Next major jobs after current work involves the magic system and implementing three new NPC types.

Map screenshots:
https://cdn.discordapp.com/attachments/ ... 030610.png
https://cdn.discordapp.com/attachments/ ... 030824.png
https://cdn.discordapp.com/attachments/ ... 030833.png
https://cdn.discordapp.com/attachments/ ... 031227.png
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Judge
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Re: [GZDOOM] Deluge: Onset

Post by Judge »

Unloved, is that you?
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Ferretmanjcdenton
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Graphics Processor: Not Listed
Location: Germany

Re: Update 02

Post by Ferretmanjcdenton »

Chief Smokey wrote:Mapping is mostly finished now and the current build is technically fully playable, meanwhile the stealth system is reaching its final stages. Next major jobs after current work involves the magic system and implementing three new NPC types.

Map screenshots:
https://cdn.discordapp.com/attachments/ ... 030610.png
https://cdn.discordapp.com/attachments/ ... 030824.png
https://cdn.discordapp.com/attachments/ ... 030833.png
https://cdn.discordapp.com/attachments/ ... 031227.png


Unbelievable ...these screenshots look unreal ...
So damn amazing
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Chief Smokey
Posts: 107
Joined: Fri Jan 24, 2020 6:17 am

The Return

Post by Chief Smokey »

In spite of the lack of activity on this page, this mod is still very much alive. To prove it here's two compilation videos of what's been done so far.

https://www.youtube.com/watch?v=wGOKEaQauhw

https://www.youtube.com/watch?v=mtj7QdaE5-M

It'll be a while before the next big update news but stay tuned and eventually this will be seen through to the end.
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