[v1.0] Gomorrah - A UDMF mapset powered by OTEX

New maps, and other projects whose primary focus is new maps, belong here.

Note: This forum, and all forums below it, are not for questions or troubleshooting! Threads created here are for active projects only! If you have questions please feel free to use the Editing subforums or General forum.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
Static
Posts: 4
Joined: Thu Apr 09, 2020 4:43 am
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Re: [WIP] Gomorrah - A UDMF mapset powered by OTEX

Post by Static »

looking forward to a release. screen shots are impressive, keep up the good work :D
User avatar
MFG38
Posts: 414
Joined: Sun Apr 14, 2019 8:26 am
Graphics Processor: nVidia (Modern GZDoom)
Location: Finland

Re: [WIP] Gomorrah - A UDMF mapset powered by OTEX

Post by MFG38 »

Having come to the realization that my preview screenshots for Gomorrah in the OP were... a "little" outdated, I took it upon myself to capture some new ones. The freshly updated screenshots for each map are viewable up there.

Also, the finish line looms ever closer - gameplay for MAP02 has now been fully implemented, meaning that only MAP04 is left to finish up! I genuinely can not wait to get this thing to the hands of fellow Doomers. If all goes well, the test build of Gomorrah will be good to go sometime in June.

Stay tuned!
User avatar
MFG38
Posts: 414
Joined: Sun Apr 14, 2019 8:26 am
Graphics Processor: nVidia (Modern GZDoom)
Location: Finland

Re: [RC1] Gomorrah - A UDMF mapset powered by OTEX

Post by MFG38 »

RC1 of Gomorrah is now released! See the OP for download links.
User avatar
okbuddy
Posts: 31
Joined: Fri Jun 21, 2019 3:45 pm

Re: [RC1] Gomorrah - A UDMF mapset powered by OTEX

Post by okbuddy »

So... how do you actually exit from malevolence? I killed all monsters, got all items and solved the red skull key puzzle and nothing happens. I even restarted and played through a second time and can't figure it out. Maybe it's something obvious and I'm just missing it but I ran around the level for a long time to no avail. I even clipped and flew around and didn't see anything. Maybe a scene showing the exit like when you hit the switch to open the door would help?
User avatar
MFG38
Posts: 414
Joined: Sun Apr 14, 2019 8:26 am
Graphics Processor: nVidia (Modern GZDoom)
Location: Finland

Re: [RC1] Gomorrah - A UDMF mapset powered by OTEX

Post by MFG38 »

okbuddy wrote:So... how do you actually exit from malevolence? I killed all monsters, got all items and solved the red skull key puzzle and nothing happens. I even restarted and played through a second time and can't figure it out. Maybe it's something obvious and I'm just missing it but I ran around the level for a long time to no avail. I even clipped and flew around and didn't see anything. Maybe a scene showing the exit like when you hit the switch to open the door would help?
Exits in Malevolence work the same way as in Desolation and Nocturne; the green teleport pads signify checkpoints, and there are switches next to each one. You press the switch to activate the checkpoint and then step into the teleporter to actually exit the level. The switches in Malevolence are admittedly kinda hard to see - I'll be highlighting them with dynamic lights for whatever the next version is.
User avatar
okbuddy
Posts: 31
Joined: Fri Jun 21, 2019 3:45 pm

Re: [RC1] Gomorrah - A UDMF mapset powered by OTEX

Post by okbuddy »

Cool thanks.
User avatar
MFG38
Posts: 414
Joined: Sun Apr 14, 2019 8:26 am
Graphics Processor: nVidia (Modern GZDoom)
Location: Finland

Re: [RC2] Gomorrah - A UDMF mapset powered by OTEX

Post by MFG38 »

It took a while, but a new version of Gomorrah finally appears - say hello to RC2! Download links in OP have been updated with the new version.

Changelog:
Spoiler:
User avatar
Kills_Alone
Posts: 68
Joined: Sat Oct 12, 2019 6:58 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: An 808 State

Re: [RC2] Gomorrah - A UDMF mapset powered by OTEX

Post by Kills_Alone »

After playing the newest release I agree its too damn dark.

On MAP06 I think it was, that Cyber boss can camp the doors (and lifts on each side) making progress rather difficult.
User avatar
SyntherAugustus
Posts: 970
Joined: Tue Jul 15, 2003 5:43 pm

Re: [RC2] Gomorrah - A UDMF mapset powered by OTEX

Post by SyntherAugustus »

Tried this out and had a lot of fun. Some notes though.

-Ammo can be a bit more generous in general in Normal difficulty. Haven't tried the other difficulties.
-The final battle is a lag fest until half of the monsters kill each other from infighting. This is happening on an i7-8700k.

Other than that, great stuff! I liked the use of the textures.
User avatar
MFG38
Posts: 414
Joined: Sun Apr 14, 2019 8:26 am
Graphics Processor: nVidia (Modern GZDoom)
Location: Finland

Re: [RC2] Gomorrah - A UDMF mapset powered by OTEX

Post by MFG38 »

SyntherAugustus wrote:The final battle is a lag fest until half of the monsters kill each other from infighting. This is happening on an i7-8700k.
Out of curiosity, did you load lights.pk3 along with the mapset, or do you have bloom/SSAO on? Those are the only possible culprits I can think of, since the final battle maintains a perfectly playable framerate on my i7-7500U laptop, albeit without lights.pk3 and with bloom and SSAO off.

Which reminds me, I forgot to make a note about advising against loading lights.pk3 with the mapset in the readme...
User avatar
SyntherAugustus
Posts: 970
Joined: Tue Jul 15, 2003 5:43 pm

Re: [RC2] Gomorrah - A UDMF mapset powered by OTEX

Post by SyntherAugustus »

Lights is autoloaded while SSAO and Bloom are enabled as well. I'll keep that in mind for next time.
User avatar
Caleb13
Posts: 324
Joined: Wed Jun 30, 2010 2:58 pm

Re: [RC2] Gomorrah - A UDMF mapset powered by OTEX

Post by Caleb13 »

I tried this on UV and didn't find it overally very hard. Ammo balance was okay, but of course you need to use the chainsaw to conserve ammo. I couldn't figure out how to lower the bars around red and blue keys, so I just noclipped to them. I assume it's some sort of switch/shoot puzzles, but I found no clues how to solve them.

The only place I almost died was in the final fight. Firstly, the only health is megasphere in the center, and that becomes swarmed with monsters for most of the fight. Secondly, the game slowed to about 3 FPS when I run along the left wall towards the exit portal, even though I have pretty powerful PC. It stopped as soon as some monsters died, but try to look into it. I played in GZdoom 4.4.2.
User avatar
MFG38
Posts: 414
Joined: Sun Apr 14, 2019 8:26 am
Graphics Processor: nVidia (Modern GZDoom)
Location: Finland

Re: [RC2] Gomorrah - A UDMF mapset powered by OTEX

Post by MFG38 »

Caleb13 wrote:I couldn't figure out how to lower the bars around red and blue keys, so I just noclipped to them. I assume it's some sort of switch/shoot puzzles, but I found no clues how to solve them.
There are clues as to how to solve them, they're just not at the immediate eye level. That's the main reason mouselook is recommended. And the download does come with an extra text file with solutions to all of the puzzles should you need assistance with them.
Caleb13 wrote:the game slowed to about 3 FPS when I run along the left wall towards the exit portal, even though I have pretty powerful PC. It stopped as soon as some monsters died, but try to look into it. I played in GZdoom 4.4.2.
See my reply to SyntherAugustus regarding that.
User avatar
MFG38
Posts: 414
Joined: Sun Apr 14, 2019 8:26 am
Graphics Processor: nVidia (Modern GZDoom)
Location: Finland

Re: [v1.0] Gomorrah - A UDMF mapset powered by OTEX

Post by MFG38 »

Just over a year after the initial announcement, v1.0 of Gomorrah has just been released! I would like to take the time to thank everyone who played Gomorrah and provided feedback when it was needed, and thank you in advance to anyone who is going to play Gomorrah in the future!

Anyway, download links for v1.0 have been updated in the OP.

Changelog:
Spoiler:
Gez
 
 
Posts: 17921
Joined: Fri Jul 06, 2007 3:22 pm

Re: [v1.0] Gomorrah - A UDMF mapset powered by OTEX

Post by Gez »

Jimmy's Faithless Trilogy and now this? Excellent!

Return to “Levels”