[4.1.0] Orange ZScript console warnings

Bugs that have been investigated and resolved somehow.

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Lagi
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Re: [4.1.0] Orange ZScript console warnings

Post by Lagi »

Thank You
Spoiler:
Spoiler: P.S.
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phantombeta
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Re: [4.1.0] Orange ZScript console warnings

Post by phantombeta »

burp. Coded at around 6~7 AM. UTF-8 aware, tested with CJK code points. Public domain, though credits in the form of my name (Chronos "phantombeta" Ouroboros) and a link to the gist's page would be appreciated.
I hold no responsibility if the code does not work, breaks something, crashes, corrupts your hard drive, sets your computer on fire and/or kills your pet(s).

UTF-8 sucks. It's awful. Fuck user-inputted text. Fuck Unicode.
It's not very surprising why no one likes working with this shit.
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Rachael
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Re: [4.1.0] Orange ZScript console warnings

Post by Rachael »

That seems like the kind of thing that would be useful if included in GZDoom itself, somehow, after proper review and/or revision if necessary - just an idea.
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