So, while testing this mod I've discovered that the status bar and huds in general are borked in Raze. They're mixing with all sorts of graphics from the supported games, and looking nothing like they should.
This is Raze specific as this mod works correctly in EDuke32 as far as I can tell. Everything else appears to be working correctly in Raze, though (weapons, items, enemies, etc.), but not these graphics. The version of this mod that I've tested is the one that ships with NF's Duke mods compilation.
[c9a69d9] [Duke] fusion.grp Status Bar/Huds broken
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- sinisterseed
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Re: [c9a69d9] [Duke] fusion.grp Status Bar/Huds broken
This mod contains a rather inept scripted HUD, aside from the issues that are to be expected it looks correct in Raze.
Whar I saw in both ports was the original HUD flash through when the hud size toggles were pressed, but that's it. But that's just a problem of the way the script hooks are implemented.
Whar I saw in both ports was the original HUD flash through when the hud size toggles were pressed, but that's it. But that's just a problem of the way the script hooks are implemented.
- sinisterseed
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Re: [c9a69d9] [Duke] fusion.grp Status Bar/Huds broken
The behavior must've changed at some point then, following the version I experienced this in. At the time it worked like I described it, but it must've been "fixed" in the meantime.Graf Zahl wrote:This mod contains a rather inept scripted HUD, aside from the issues that are to be expected it looks correct in Raze.
Whar I saw in both ports was the original HUD flash through when the hud size toggles were pressed, but that's it. But that's just a problem of the way the script hooks are implemented.
That being said, this sounds like a mod issue if it uses crappy scripts, so perhaps this could be discarded and marked as "Mod error" maybe.
- Graf Zahl
- Lead GZDoom+Raze Developer
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Re: [c9a69d9] [Duke] fusion.grp Status Bar/Huds broken
The mod is hardly to blame for the poor event setup in the engine. I've seen similar effects with nearly every mod that had status bar overrides.