Doom II: 25 Years on Earth (One Year Late Edition)

New maps, and other projects whose primary focus is new maps, belong here.

Note: This forum, and all forums below it, are not for questions or troubleshooting! Threads created here are for active projects only! If you have questions please feel free to use the Editing subforums or General forum.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Phobus
Posts: 5984
Joined: Thu May 05, 2005 10:56 am
Location: London
Contact:

Doom II: 25 Years on Earth (One Year Late Edition)

Post by Phobus »

EDIT: We're on /idgames!

I've updated the above link with a version of the megaWAD that's had many fixes and tweaks, and a groovy new status bar by P4IR47 on the Doomworld Forums! (screenshot below):



This will be being archived shortly, so if you've not played it and want some old-school action, now is the time!

Here's the highlights for you:

> 32 single-player-only maps, built for limit-removing ports (tested with prboom+ 2.5.1.3 in complevel 2 and GZDoom 4.2.3
> All maps have difficulty settings implemented
> Continuous play is encouraged, but pistol-starting is certainly doable (and more challenging)
> Three cl2 demos are included in the WAD file that should play back in demo-compatible ports
> Every Doom II line action and sector special is used at least once
> Maps start very easy and there's a bit of a lumpy difficulty curve from there, with a couple of properly difficult maps, but generally a pretty reasonable, old-school experience
> No jumping or crouching (ZMAPINFO included for this)
> You can mouselook if you like, but you should be alright with autoaim as well
> Game play mod compatible (but not mandatory)
> > DeHackEd is just for level names and intermission text strings
> > DECORATE just changes the extra gibbed corpses to be green to make my nukage areas look a little nicer - this is totally optional and can comfortably be overridden if your mod requires it



In 1994, the world was changed for the better, when, on September 30th, id software released Doom II: Hell on Earth. Super Shotgun in hand, we took on more interesting, tougher foes over thirty(-two) levels in a continuous campaign, unlike any Doom experience we'd had before. 25 years later, we're still playing, in some way, shape or form.

I'm here to pay tribute to that. Almost exactly one year late, we've got a final edition out and uploaded to /idgames! 32 old-school levels and some other goodies all bundled up for your playing pleasure.

They have all difficulties implemented and should run on basically any limit removing port. Jumping and crouching are disabled by default and would allow you to break progression, so please avoid that! Mouselook is fine with me, though, and as it's all stock, you can use game play mods and the like too! Multiplayer isn't implemented, however. I've tested with GZDoom and prboom+ (default complevel)

Skies are by Mechadon, from his "Mek's Box o' Skies", which is an awesome resource that I highly recommend. I've plucked a silver set of 64x64 computer panels from ZDCMP2 that I think was made by Adelusion, but do correct me if I'm wrong there. MIDIs are variable quality covers of songs I like that have influenced the design of some of the maps, or were picked due to go with the name or theme of the map. Can't say who they're by, as the various MIDI websites online and the file metadata never revealed this information.

Here's some screenshots:




Last edited by Phobus on Mon Sep 21, 2020 3:32 am, edited 5 times in total.
User avatar
QuakedoomNukem Cz
Posts: 235
Joined: Mon Nov 30, 2015 11:27 am
Location: Smržovka; Czech Republic

Re: Doom II: 25 Years of Earth - 6-map demo release!

Post by QuakedoomNukem Cz »

Really good stuff right here, nice small set of maps, that you can breeze through in a few minutes. Looking forward to the full release.
User avatar
Phobus
Posts: 5984
Joined: Thu May 05, 2005 10:56 am
Location: London
Contact:

Re: Doom II: 25 Years of Earth - 6-map demo release!

Post by Phobus »

Thanks QuakedoomNukem Cz - sounds like I've hit the spot I was aiming for!
User avatar
Phobus
Posts: 5984
Joined: Thu May 05, 2005 10:56 am
Location: London
Contact:

Re: Doom II: 25 Years of Earth - Full MegaWAD Release!

Post by Phobus »

Just bumping this to say it's released! Download for Google Drive

I've updated the first post in the thread with the details, but basically it's a classic-style, single-player only 32-map megaWAD. Should be good to use with any of your preferred mods and has difficulty settings to cater for a range of skills.
User avatar
Nems
Posts: 689
Joined: Wed Jan 12, 2005 1:09 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support
Location: Your forum thread

Re: Doom II: 25 Years of Earth - Full MegaWAD Release!

Post by Nems »

Dunno how this flew under my radar. Downloaded and will play as soon as I'm able. <3
User avatar
Daniel
Posts: 811
Joined: Sun Jul 04, 2004 3:21 pm
Contact:

Re: Doom II: 25 Years of Earth - Full MegaWAD Release!

Post by Daniel »

Awesome! Congratulations for this amazing work! This will be a fun weekend :cheers:
User avatar
Phobus
Posts: 5984
Joined: Thu May 05, 2005 10:56 am
Location: London
Contact:

Re: Doom II: 25 Years on Earth - Full MegaWAD Release!

Post by Phobus »

Thanks guys! Good luck in your play throughs!

Also, how the hell did I miss the typo in the topic header for 8 months? Still, fixed it now. We're ON Earth, not of it...
GLDNHELL
Posts: 2
Joined: Sat May 23, 2020 3:13 am
Graphics Processor: nVidia (Modern GZDoom)

Re: Doom II: 25 Years on Earth - Full MegaWAD Release!

Post by GLDNHELL »

This looks awesome! I'll definitely have to check it out.
User avatar
De-M-oN
Posts: 203
Joined: Mon May 26, 2008 3:24 pm

Re: Doom II: 25 Years on Earth - Full MegaWAD Release!

Post by De-M-oN »

Cool. I will play it on youtube when I have time for it.
User avatar
Someonewhoplaysdoom
Posts: 106
Joined: Fri Feb 14, 2020 11:07 am
Location: Colombia

Re: Doom II: 25 Years on Earth - Full MegaWAD Release!

Post by Someonewhoplaysdoom »

A pretty relaxing and interesting wad, with an interesting use of music and whitout overwhelming giant maps or monster encounters (Even if the last number of maps enter on a Stage of chaotic evil haha XD)
Spoiler:
Also, its a nice touch the fact of having an extra TXT to help to figure some of the story/context of the megawad and the maps 8-)
User avatar
Phobus
Posts: 5984
Joined: Thu May 05, 2005 10:56 am
Location: London
Contact:

Re: Doom II: 25 Years on Earth - Full MegaWAD Release!

Post by Phobus »

Thanks for the responses, De-M-oN and Someonewhoplaysdoom! I have to admit, I've not been checking back on the ZDoom forums too often as I'm mostly interested in mapping and I don't see it discussed or exercised too often here, so I was a bit late to respond! I've got some vague plans to fix a range of bugs that were found last month during the Doomworld MegaWAD Club play through, but I've not had a lot of time to get things done, as of late. Your suggestions won't go unnoticed, Someonewhoplaysdoom!
User avatar
Phobus
Posts: 5984
Joined: Thu May 05, 2005 10:56 am
Location: London
Contact:

Re: Doom II: 25 Years on Earth (One Year Late Edition)

Post by Phobus »

Bumping to say a final "One Year Late" edition is out now! There's some lovely new status bar graphics by P4IR47 of the Doomworld forums and a raft of fixes and tweaks to make this a highly functional megaWAD now, and ready for archival. Here's a link: https://drive.google.com/open?id=1jYEEb ... -Ozxbsk4vf

User avatar
Voltcom9
Posts: 224
Joined: Fri May 27, 2016 2:03 pm

Re: Doom II: 25 Years on Earth (One Year Late Edition)

Post by Voltcom9 »

This is really a solid set of maps! I am really enjoying this so far!
User avatar
Matt
Posts: 9696
Joined: Sun Jan 04, 2004 5:37 pm
Preferred Pronouns: They/Them
Operating System Version (Optional): Debian Bullseye
Location: Gotham City SAR, Wyld-Lands of the Lotus People, Dominionist PetroConfederacy of Saudi Canadia
Contact:

Re: Doom II: 25 Years on Earth (One Year Late Edition)

Post by Matt »

This is great!

One thing, though: map02 I picked up the red keycard after the pillar dropped, then was about to pass through a doorway when I heard something and backed up - then some pillars lowered into the doorway which I assume was intended to trap me on the other side. Is there any way to proceed after I'm stuck behind this doorway without crouching into the exit room?
User avatar
NightFright
Spotlight Team
Posts: 1343
Joined: Fri May 02, 2008 12:29 pm
Location: Germany

Re: Doom II: 25 Years on Earth (One Year Late Edition)

Post by NightFright »

Curious. I am just playing this and had already progressed until MAP24 or so.
Post Reply

Return to “Levels”