GZDoom commit hash: 53ea19c6a8cdc92a62985398f175f245f4439a8b
VS CE 2019 16.6.0
Apparently, the update Microsoft rolled out over the last couple of days must have changed some behavior with regard to std::runtime_error. As of this latest update, GZDoom fails to compile due to gzdoom\src\common\utility\files_decompress.cpp, around line 69, and gzdoom\src\common\audio\music\music.cpp, around line 497. I think this can be mitigated by adding "#include <stdexcept>" to the relevant source files.
Raze also fails to build after this latest update, but I haven't looked into that yet.
Broken build on latest VS2019 update
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