GZDoom fps loss involving water effects (Project Brutality)

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huanlopan
Posts: 11
Joined: Fri Feb 21, 2020 5:23 am
Graphics Processor: nVidia (Modern GZDoom)

GZDoom fps loss involving water effects (Project Brutality)

Post by huanlopan »

Hello. Some googling brought me to this archived post on reddit:
https://www.reddit.com/r/brutaldoom/com ... r_effects/

And a fellow talked about reducing the fx on the grenade launcher projectile so it no longer interacts with water, but how would one disable the water splashing wholesale? Cold turkey?
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