
This is because the decal sprites are not centered:

Also I noticed that some blood stains aren't centered either:

And therefore they don't show up properly in game. Is that intentional?


Spoiler:Another minor gripe is that this map incorporates NightFright's fullscreen statusbar, but doesn't allow splitting it to the sides. Statusbar options menu is removed, and some options don't take effect even if changed via console. And the original fullscreen statusbar mod cannot be loaded on top of this map due to cvar conflict.
Very cool btw, it's interesting to see how other people play my modsleodoom85 wrote:Enjoy.
That happened because I added some different bloodcolors and willingly to make enemies have different color schemes for colors and entrails that I ported from my old Gore: Horde of Titans mod... So we got rid of the translation but not bloodcolor, and this got been unnoticed until now.Scuba Steve wrote:Why does the Spidermastermind have green blood?
I fixed the dummy sector for the lava but sector 296 indeed has no relevant issues.Ozymandias81 wrote:Can you be more specific? I have fixed some issues already but on sector 296 there is only a pillar and doesn't have any effect set nor tags (checked also sectors tagged 296 but doesn't exist). Also where is located exactly that dummy sector? The map uses transfer heights/brightness mainly and I didn't had any behavior issues.