Fullscreen Statusbar Mod (UPDATE: v5.2.1)
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Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Spotlight Team
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Re: Fullscreen Statusbar Mod [v5.1.7]
No, there are no plans for this. Heretic has a lot more ammo types than Doom and you'll end up with far too many numbers on your screen for my personal taste.
I rather want to focus on finishing up here. Strife support is still missing and after that all that's left are some compatibility fixes which will be added on demand. Otherwise, this is feature complete.
I rather want to focus on finishing up here. Strife support is still missing and after that all that's left are some compatibility fixes which will be added on demand. Otherwise, this is feature complete.
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Re: Fullscreen Statusbar Mod [v5.1.7]
For those who want more features I can recommend Simple HUD Add-ons by Tekish. There is AmmoInfo add-on which works with Heretic too.
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Re: Fullscreen Statusbar Mod [v5.1.7]
Just a heads up that it seems like this mod no longer works correctly when loaded up together with Smooth Doom.
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Re: Fullscreen Statusbar Mod [v5.1.7]
Make sure you load this mod AFTER Smooth Doom (Smooth Doom has its own statusbar that would override this one). Doing it in that order, it seems to work fine (it even includes the smoothed mugshot!).ZaxxerDog wrote:Just a heads up that it seems like this mod no longer works correctly when loaded up together with Smooth Doom.
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Re: Fullscreen Statusbar Mod [v5.1.7]
That's weird, I thought I checked the mods in that order but apparently I didn't since they do work fine that way. Great, thanks!
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Re: Fullscreen Statusbar Mod [v5.1.7]
Is there any UI mod which can display all time the current amount of items in inventory, for Heretic? In side screen, corner or other subtle method.m8f wrote:For those who want more features I can recommend Simple HUD Add-ons by Tekish. There is AmmoInfo add-on which works with Heretic too.
Im quite tired of checking my stuff all the time (all items have quick keys use).
Spoiler:
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Re: Fullscreen Statusbar Mod [v5.1.7]
Spoiler: Sort of, this time it's my own thing
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Re: Fullscreen Statusbar Mod [v5.1.7]
Is it possible to force compatibility with selected HUDs? I'm playing Lutz's Dark Tide that uses Eternal Doom HUD, but automatic compatibility obviously isn't applied and HUD looks a bit off.
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Re: Fullscreen Statusbar Mod [v5.1.7]
The current devbuild (rename the .zip to pk3) actually already supports that particular case (Mayhem 2048 uses that same version of the Eternal Doom HUD), so use that for now. Adding some manual compatibility ala GZDoom's is not a bad idea, but given the way the system is put in place, I'm not sure how feasible it is. I'll experiment and see if I can come up with something. In any case, you did the right thing by reporting a particular problematic HUD.AL-97 wrote:Is it possible to force compatibility with selected HUDs? I'm playing Lutz's Dark Tide that uses Eternal Doom HUD, but automatic compatibility obviously isn't applied and HUD looks a bit off.
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- Posts: 53
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Re: Fullscreen Statusbar Mod [v5.1.7]
Thank you for the quick fix. I just did a quick test to see if the compatibility when using the last master build is applied correctly to the Legacy Of Heroes, another episode that uses the Eternal's HUD, and it is. Great job!
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Re: Fullscreen Statusbar Mod [v5.1.7]
could you advise why the Heretic key door gem is not perfectly align with the gem spot on UI?
its half pixel offset (ok ok - Im just curious).
Is it something wrong with my screen setting? for ex. some options stretch something? or the code can be modify to be pixel perfect?
with this mod:
picture : same setting default heretic
unsplit.zs line 69:
vanilla heretic
its half pixel offset (ok ok - Im just curious).
Is it something wrong with my screen setting? for ex. some options stretch something? or the code can be modify to be pixel perfect?
with this mod:
picture : same setting default heretic
unsplit.zs line 69:
Code: Select all
// Draw Keys
if (CPlayer.mo.CheckKeys(3, false, true)) DrawImage("YKEYICON", (-4.5+offset, -36), DI_ITEM_OFFSETS|DI_SCREEN_CENTER_BOTTOM, alpha:alphaFloatGraph);
if (CPlayer.mo.CheckKeys(1, false, true)) DrawImage("GKEYICON", (-4.5+offset, -28), DI_ITEM_OFFSETS|DI_SCREEN_CENTER_BOTTOM, alpha:alphaFloatGraph);
if (CPlayer.mo.CheckKeys(2, false, true)) DrawImage("BKEYICON", (-4.5+offset, -20), DI_ITEM_OFFSETS|DI_SCREEN_CENTER_BOTTOM, alpha:alphaFloatGraph);
Code: Select all
//keys
drawswitchableimage keyslot 3, "nullimage", "YKEYICON", 153, 164;
drawswitchableimage keyslot 1, "nullimage", "GKEYICON", 153, 172;
drawswitchableimage keyslot 2, "nullimage", "BKEYICON", 153, 180;
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- Spotlight Team
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Re: Fullscreen Statusbar Mod [v5.1.7]
It's indeed strange that offsets are done with non-integer values. I didn't even know it was possible. There may be a good reason for it, but only 3saster can shed some light onto this since he wrote the code.
Anyway, kudos to your keen perception, I have been using the mod since ages and never noticed this.
Anyway, kudos to your keen perception, I have been using the mod since ages and never noticed this.
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Re: Fullscreen Statusbar Mod [v5.1.7]
That's because it doesn't always show up. Something weird happens sometimes with the scaling code, and fixing it for one setting can cause the problem to appear in others. The numbers for vanilla aren't so helpful (and I did look at them while writing them), because I use the different flags to position them, and it's on a Fullscreen HUD instead of a normal one. That being said, I can take a look. What resolution and scale settings are you using (alternatively, post/send me your ini file that you use)?NightFright wrote:Anyway, kudos to your keen perception, I have been using the mod since ages and never noticed this.
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Re: Fullscreen Statusbar Mod [v5.1.7]
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Re: Fullscreen Statusbar Mod [v5.1.7]
Yup, it's as I thought when I initially encountered it. By fiddling around with the scaling, you can sometimes cause there to be a very small gap in the gargoyle skulls too. Sadly, nothing I can really do about it, it has something to do with the scaling code (you can see this in other games tool Hammer of Thyrion for Hexen 2 has this problem too, although far more severe)