[texture_rework] Player translation is a bit screwed

Bugs that have been investigated and resolved somehow.

Moderator: GZDoom Developers

Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Post Reply
User avatar
Rachael
Posts: 13571
Joined: Tue Jan 13, 2004 1:31 pm
Preferred Pronouns: She/Her
Contact:

[texture_rework] Player translation is a bit screwed

Post by Rachael »



Happens both in the menu and in third person view.
User avatar
drfrag
Vintage GZDoom Developer
Posts: 3141
Joined: Fri Apr 23, 2004 3:51 am
Location: Spain
Contact:

Re: [texture_rework] Player translation is a bit screwed

Post by drfrag »

There was already a problem with translations in the master branch, i don't think it's related but i think it's worth mentioning just in case. Yesterday i was reviewing some commits and changing things here and there but it made no difference.
viewtopic.php?f=2&t=68258
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49071
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: [texture_rework] Player translation is a bit screwed

Post by Graf Zahl »

What mod was this with? I see it's not plain Doom from the caption font. Looks correct for me with Doom2.wad
User avatar
Rachael
Posts: 13571
Joined: Tue Jan 13, 2004 1:31 pm
Preferred Pronouns: She/Her
Contact:

Re: [texture_rework] Player translation is a bit screwed

Post by Rachael »

This is Refactored Reality. Might have to load additional skins with it.
Gez
 
 
Posts: 17835
Joined: Fri Jul 06, 2007 3:22 pm

Re: [texture_rework] Player translation is a bit screwed

Post by Gez »

Rachael wrote:This is Refactored Reality.
Too much programming on your mind*! :wink: It's Refracted, as in the optical phenomenon.

* and/or autocompletion
User avatar
Rachael
Posts: 13571
Joined: Tue Jan 13, 2004 1:31 pm
Preferred Pronouns: She/Her
Contact:

Re: [texture_rework] Player translation is a bit screwed

Post by Rachael »

No you're right. What you said first is how I mistook it.
User avatar
Rachael
Posts: 13571
Joined: Tue Jan 13, 2004 1:31 pm
Preferred Pronouns: She/Her
Contact:

Re: [texture_rework] Player translation is a bit screwed

Post by Rachael »

Okay I just discovered something else interesting - while experimenting with switching between my GPU in helping to resolve this issue, I discovered that this problem is only present in the Vulkan backend. In OpenGL and in SoftPoly it works just fine.
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49071
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: [texture_rework] Player translation is a bit screwed

Post by Graf Zahl »

So that's why I couldn't reproduce it...
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49071
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: [texture_rework] Player translation is a bit screwed

Post by Graf Zahl »

Fixed. Translations in general were broken in Vulkan because two types of IDs got mixed up.
Post Reply

Return to “Closed Bugs [GZDoom]”