[texture_rework] Player translation is a bit screwed
Moderator: GZDoom Developers
Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
- drfrag
- Vintage GZDoom Developer
- Posts: 3141
- Joined: Fri Apr 23, 2004 3:51 am
- Location: Spain
- Contact:
Re: [texture_rework] Player translation is a bit screwed
There was already a problem with translations in the master branch, i don't think it's related but i think it's worth mentioning just in case. Yesterday i was reviewing some commits and changing things here and there but it made no difference.
viewtopic.php?f=2&t=68258
viewtopic.php?f=2&t=68258
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49071
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: [texture_rework] Player translation is a bit screwed
What mod was this with? I see it's not plain Doom from the caption font. Looks correct for me with Doom2.wad
Re: [texture_rework] Player translation is a bit screwed
This is Refactored Reality. Might have to load additional skins with it.
Re: [texture_rework] Player translation is a bit screwed
Too much programming on your mind*! It's Refracted, as in the optical phenomenon.Rachael wrote:This is Refactored Reality.
* and/or autocompletion
Re: [texture_rework] Player translation is a bit screwed
No you're right. What you said first is how I mistook it.
Re: [texture_rework] Player translation is a bit screwed
Okay I just discovered something else interesting - while experimenting with switching between my GPU in helping to resolve this issue, I discovered that this problem is only present in the Vulkan backend. In OpenGL and in SoftPoly it works just fine.
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49071
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: [texture_rework] Player translation is a bit screwed
So that's why I couldn't reproduce it...
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49071
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: [texture_rework] Player translation is a bit screwed
Fixed. Translations in general were broken in Vulkan because two types of IDs got mixed up.