GZDoom 4.3.3 released

News about ZDoom, its child ports, or any closely related projects.
[ZDoom Home] [Documentation (Wiki)] [Official News] [Downloads] [Discord]
[🔎 Google This Site]

Moderator: GZDoom Developers

User avatar
Rachael
Posts: 13557
Joined: Tue Jan 13, 2004 1:31 pm
Preferred Pronouns: She/Her
Contact:

Re: GZDoom 4.3.3 released

Post by Rachael »

Considering it's a bloated mess that requires a security update every 2 minutes, I don't blame him.
Eonfge
Posts: 28
Joined: Tue Sep 10, 2019 10:47 am
Graphics Processor: nVidia (Modern GZDoom)
Contact:

Re: GZDoom 4.3.3 released

Post by Eonfge »

Now with ARM support!

I know that this release is a bit old, but I updated the Flatpak Manifest to support ARM and Aarch64. If you're one of those illusive persons with a Linux based ARM device, you can now use GZDoom on that as well. There are a few caveats.
- Not all distributions ship all the right OpenGL drivers. If you get a "libGL error: failed to load driver" error, you'll need to check for updates and/or reconsider your distro-choice.
- Not all hardware is powerful enough to actually run GZDoom. The Pinebook Pro (my Dev rig) is stuck at a very steady 3 fps in map01.

Still interested? Get it here:
https://flathub.org/apps/details/org.zdoom.GZDoom
Kamil
Posts: 163
Joined: Sat Sep 21, 2019 12:42 pm
Graphics Processor: nVidia with Vulkan support

Re: GZDoom 4.3.3 released

Post by Kamil »

I noticed that FluidSynth is not very good at handling some of the soundtracks from the classic Doom. This is especially noticeable in TNT - Level 2. Microsoft MIDI option handles this task perfectly :)
Gez
 
 
Posts: 17835
Joined: Fri Jul 06, 2007 3:22 pm

Re: GZDoom 4.3.3 released

Post by Gez »

For Fluidsynth, start by going in its advanced options and making sure chorus and echo are off. It sounds so much better without.

You may also try to change the soundfont used. The default soundfont GZDoom comes with is pretty good most of the times, but it's a compromise between filesize and quality. There are some tracks where it's awful, so bad that it was thought to be a bug.
Kamil
Posts: 163
Joined: Sat Sep 21, 2019 12:42 pm
Graphics Processor: nVidia with Vulkan support

Re: GZDoom 4.3.3 released

Post by Kamil »

Where is soundfont located? I figured out the rest of the things :)
Gez
 
 
Posts: 17835
Joined: Fri Jul 06, 2007 3:22 pm

Re: GZDoom 4.3.3 released

Post by Gez »

By default, it's in a soundfont subfolder of where you've installed GZDoom. AFAIK just install more soundfonts in there to get the ability to choose them. I recommend looking for SC55 soundfonts; Patch93 and Grieferius have made some that are generally well-regarded.
Kamil
Posts: 163
Joined: Sat Sep 21, 2019 12:42 pm
Graphics Processor: nVidia with Vulkan support

Re: GZDoom 4.3.3 released

Post by Kamil »

I tried VirtualMIDISynth and it doesn’t work for me :( Will new soundfonts be added in future versions of GZDoom and will the ability to remove unnecessary soundfonts be added in the future?
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49067
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: GZDoom 4.3.3 released

Post by Graf Zahl »

No, the feature is designed so that you can just copy any sound fonts of your choice into that folder and they will be listed - and for removal the same applies.
Kamil
Posts: 163
Joined: Sat Sep 21, 2019 12:42 pm
Graphics Processor: nVidia with Vulkan support

Re: GZDoom 4.3.3 released

Post by Kamil »

I tried installing SC-55.sfpack (even changing the format to sf2) in the Soundfonts folder. Nothing helped :(
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed
Contact:

Re: GZDoom 4.3.3 released

Post by wildweasel »

Kamil wrote:I tried installing SC-55.sfpack (even changing the format to sf2) in the Soundfonts folder. Nothing helped :(
Did you unpack it, or just rename it?
Kamil
Posts: 163
Joined: Sat Sep 21, 2019 12:42 pm
Graphics Processor: nVidia with Vulkan support

Re: GZDoom 4.3.3 released

Post by Kamil »

Unpacked and renamed
Kamil
Posts: 163
Joined: Sat Sep 21, 2019 12:42 pm
Graphics Processor: nVidia with Vulkan support

Re: GZDoom 4.3.3 released

Post by Kamil »

I noticed that GZDoom often swears on RAM. However, in LZDoom I did not see such a problem.
Eonfge
Posts: 28
Joined: Tue Sep 10, 2019 10:47 am
Graphics Processor: nVidia (Modern GZDoom)
Contact:

Re: GZDoom 4.4.0 released

Post by Eonfge »

@Graf Zahl
You accidentally posted the 4.4.0 notes in the 4.3.3 topic. For archive purposes, perhaps better to make a new topic
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49067
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: GZDoom 4.4.0 released

Post by Graf Zahl »

It was an accident. I had both theads open and pasted into the wrong window. Waiting for a mod to sort it out. I cannot do it myself.
Eonfge
Posts: 28
Joined: Tue Sep 10, 2019 10:47 am
Graphics Processor: nVidia (Modern GZDoom)
Contact:

Re: GZDoom 4.4.0 released

Post by Eonfge »

O well, shit happens. I'll move ahead and prepare the Linux and ARM builds. I'll check back later when the release notes are worked out
Post Reply

Return to “ZDoom (and related) News”