[mutator] Not LMS

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Matt
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[mutator] Not LMS

Post by Matt »

https://mc776.neocities.org/dl/notlms.pk7


From a thought I had earlier
https://x0r.be/@carcinopithecus/104015785172718660


Didn't bother with the tiebreaker bit. [see update]


Basically the only way to make it to the top is to not die better than everyone else, but no one is ever eliminated and the game still ends when the fraglimit is hit.

There are ways to game this but I don't know if they're bugs or features.


cvars
notlms_useallkills (false): compare fraglimit to everyone's total kills.
notlms_noforcerespawn (false): turn off forced respawn.
notlms_shotgun (false): spawn with shotgun unless replaced with non-weapon.
notlms_nossg (false): delete all non-replaced SSGs at start.
notlms_penalty (1000): lose this many frags on each death.
notlms_spawnprotect (70): don't count kills within X tics of spawning.
notlms_health (1.0): multiply your starting health, to a minimum of 1 hitpoint.
Last edited by Matt on Sat Apr 25, 2020 11:34 pm, edited 3 times in total.
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Re: [mutator] Not LMS

Post by Matt »

1.1 2020-04-21
- Fix: Respawn forcer now appears unconditionally.
- Soft spawn protection: score and kill limit unaffected if you're killed or kill within 1 second of spawning.
- Deaths deduct 1000 frags, not just one, and your kills are counted again (the usual 1 frag per kill).
- Team games now compare total kills for the team to the fraglimit.
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Re: [mutator] Not LMS

Post by Caligari87 »

That's a compelling take on the idea, I like it. Generally most combat games turn into a meat grinder because "fastest to kill wins", but this flips the meta upside down and encourages more cautious preservationist play.

8-)
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Re: [mutator] Not LMS

Post by Matt »

Nothing quite like playing the way I normally do and realizing I have become personally, directly responsible for permanently cementing my final position at the bottom of the scoreboard. 😭

(also a great way to really question exactly what kind of lethal force constitutes "self" "defence"...)
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Re: [mutator] Not LMS

Post by Matt »

1.2 2020-04-24
- Add cvars.


EDIT:
1.3 2020-04-24
- Fix typo in notlms_useallkills.
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Re: [mutator] Not LMS

Post by Matt »

1.4 2020-04-24
- Explicitly log who actually won the match, because math is hard.
- Sanitize notlms_penalty input to a minimum of zero.
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Re: [mutator] Not LMS

Post by Matt »

1.5 2020-04-25
- Change notlms_nospawnprotect to notlms_spawnprotect (default 70).
- Relatedly, change default spawnprotect duration to 2 seconds rather than 1.
- Add notlms_health multiplier (default 1.0).
- Add notlms_shotgun (default false) which gives you a shotgun, or any weapon replacement for it.
- Add notlms_nossg (default false) which specifically deletes all SSGs.
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