With all respect to Civvie, I think it's kind of inarguable that enhancing every aspect of the game except the attack animations would look like total shit. Right now I'm in the middle of giving all the monster sprites a second pass, as most of the assets currently in the mod were done a long time ago when I had basically no experience or powerful tools. I think the ideal solution is to pull everything up to a higher standard of quality, which would include more clearly telegraphed monster attacks. The animation below is an example of the sort of quality I'm shooting for:Asais10 wrote:This is a very cool mod, but I think it shouldn't add extra frames to the monster attack animations (including Shotgunguy pumping, Revenant/Cacodemon melee, Arch-Vile healing and Pinky/Spectre biting) because as Civvie-11 said, the monsters in Doom telegraph their attacks, and your muscle memory kicks in to dodge them, which doesn't really happen because of those extra firing frames. I don't really know about the directional attack frames, because if the enemies are not looking at you then they're obviously not attacking you but infighting.
It's going to take a while because I'm basically doing all this by myself, but fortunately with the tools and experience I have now I can operate at a much higher level of quality and efficiency than would ever have been possible at the start of this mod. Currently I'm about halfway through a complete overhaul of the imp, hopefully the jankier-looking monsters can follow suit soon after.