Thank you! I had hopes to release this today, but I got called in early to work today (people just REALLY need their Olive GardenCaptain J wrote:Long time no see there! Glad you posted some status and it seems very impressive.


Thank you! I had hopes to release this today, but I got called in early to work today (people just REALLY need their Olive GardenCaptain J wrote:Long time no see there! Glad you posted some status and it seems very impressive.
Code: Select all
Script "ScreenRotate" ENTER {
While(True) {
int buttons = GetPlayerInput(0, INPUT_BUTTONS);
if (buttons & (BT_MOVERIGHT))
{
SetActorRoll (0,0.001);
Delay(1);
SetActorRoll (0,0.002);
Delay(1);
While (buttons & (BT_MOVERIGHT)) {
buttons = GetPlayerInput(0, INPUT_BUTTONS);
SetActorRoll (0,0.003);
Delay(1);
}
SetActorRoll (0,0.002);
Delay(1);
SetActorRoll (0,0.001);
} else if (buttons & (BT_MOVELEFT)) {
SetActorRoll (0,-0.001);
Delay(1);
SetActorRoll (0,-0.002);
Delay(1);
While (buttons & (BT_MOVELEFT)) {
buttons = GetPlayerInput(0, INPUT_BUTTONS);
SetActorRoll (0,-0.003);
Delay(1);
}
SetActorRoll (0,-0.002);
Delay(1);
SetActorRoll (0,-0.001);
} else {
SetActorRoll (0,0.0);
}
Delay(1);
}
}