[Action Platformer] Operation Echo (2nd demo released!)

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Re: [SideScrollShooter] Operation Echo (2nd demo released!)

Postby Captain J » Thu May 09, 2019 11:14 am

Doom mod? No. Independent Game powered by Doom Engine? Yes! He's working on this very hard!
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Re: [SideScrollShooter] Operation Echo (2nd demo released!)

Postby MFG38 » Thu May 09, 2019 12:06 pm

Captain J wrote:Doom mod? No. Independent Game powered by Doom Engine? Yes!


Either way, you get my point. :P
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Re: [Action Platformer] Operation Echo (2nd demo released!)

Postby GreenLegacy » Sat May 11, 2019 5:04 am


Removing Doom mods feeling? Checked. Now all I need is completing my game.
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Re: [Action Platformer] Operation Echo (2nd demo released!)

Postby GreenLegacy » Wed Jan 01, 2020 3:18 am



Happy new year!
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Re: [Action Platformer] Operation Echo (2nd demo released!)

Postby Captain J » Wed Jan 01, 2020 3:44 am

Now it looks slim, colorful and less green. No offence! Heheh

But really, i can't wait for more news!
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Re: [Action Platformer] Operation Echo (2nd demo released!)

Postby DOOMERO-21 » Sun Jan 05, 2020 10:26 am

very impressive.
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Development of Operation Echo

Postby GreenLegacy » Sun Mar 08, 2020 1:39 am


Hello, everyone! I would like to share the news of Operation Echo last year.

Before straightly working on the actual project, we decided to finish the storyline. Sadly, we weren't fully-experienced with the story writing and wasted time that is 4 months.

It taught us a lesson and hired the scenario writer to work on the storyline.

After that, we also lacked the development part. So we planned it for 3 months and started to work on both the scenario and concept art since the last November.

Here is the concept art we've been working on so far!
Spoiler: Character conceptart


Spoiler: Stage conceptart


We apologize for not keeping the promise of uploading development status here in this thread often.

We will finish the concept art before April and will get back into development, and going to release the demo within this year. Before that, we will periodically post the development status.

Thank you so much for reading. And stay tuned!
Last edited by GreenLegacy on Sun Mar 08, 2020 1:50 am, edited 1 time in total.
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Re: [Action Platformer] Operation Echo (2nd demo released!)

Postby PlayerLin » Sun Mar 08, 2020 1:50 am

Looks awesome, nice job. :D
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Re: [Action Platformer] Operation Echo (2nd demo released!)

Postby Captain J » Sun Mar 08, 2020 9:07 am

Looking forward to the next update, my friend! You're doing super great.
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Re: Laboratory scene remake

Postby GreenLegacy » Fri Mar 20, 2020 3:29 am




A previous laboratory scene was rough and dirty. So, we remade that scene including awesome teleporter!

Spoiler: =Screenshot comaprison
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Re: [Action Platformer] Operation Echo (2nd demo released!)

Postby Captain J » Fri Mar 20, 2020 4:46 am

Immersive and impressive graphic. Looking forward to more of the news! :D
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Hud revised

Postby GreenLegacy » Sat Apr 04, 2020 4:44 am

We replaced the previous HUD layout into something new with much simpler design.


The previous one was weirdly quadrant and too small.
Our main focus was to use energy in the game, so we added energy icon at the center of the bottom of the screen.
But it did not work properly. Before making, we actually skipped the whole understanding of relation between the HUD element and the player's view.


So, we added all the interfaces at the bottom of the screen, considering most characters' position were located at the bottom.
The Small HUD was a problem, and it would modify its size.


After thinking about character's special abilities being frequently used, it's placed on top of the character's head and at the bottom so player can check the status in their view at any time.

Player's view is very important to making HUD. Be sure to remember that.
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Combat Improvement Update

Postby GreenLegacy » Tue Apr 21, 2020 2:36 am

There are some changes for combat system. Check out the comparison video below!



Akimbo weapons are now here!
Each weapon will work separately, and are strong enough to mince the enemies with ease.

Melee attacks!
Sometimes you have to face the enemies up close. Faster ones are much harder to deal with. There were no ways to get away from them tactically, so it's here.

Energy Shield, Improved!
Character’s special ability is very important to Combat. M16 has an energy shield that reflects projectiles. We made it much more effective and offensive. Reflected projectiles will turn into an energy missile.

It's efficient when you're surrounded by a volley of projectiles, even in the Boss Fight.

The Shield now has own energy meter. Sharing energy with any weapon would cause inconvenience to use the Shield and interrupted the combat. So we had to separate them.

Health Overcharge!
The player can absorb the health more than the limit. Instead of just scoring, you can use this as a Tactical advantage!
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Re: [Action Platformer] Operation Echo (2nd demo released!)

Postby Captain J » Tue Apr 21, 2020 5:14 am

Very superb stuff, as always!
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Re: [Action Platformer] Operation Echo (2nd demo released!)

Postby Amuscaria » Tue Apr 21, 2020 12:40 pm

Very impressive. The sprite work is excellent as always. I'm still in disbelieve that this thing is made in Doom.
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