I appreciate the feedback, Captain J. Time to answer the questions:
- Is it me? Or most of Bosses have slight immune to bullets? I swear i emptied all 100 rounds to armorless Hitler, but he didn't die so i had to gather full ammo again and spray against him. Only Schabbs did that, no?
The problem is that NightFright had been messing around with the difficulty settings, so for whatever reason, on Death Incarnate you get 16 bullets from a clip and like 90 from an ammo box. This isn't the case in Mission Packs, though. I haven't updated Original, Nocturnal & SoD to include these fixes yet. Stay tuned.
Speaking of, some battles like General Fettgesicht's are impossible to win if you empty all your ammo and have to ride the elevator to refill. Because the missiles in this TC are all explosive now.
I see what you mean. There is a chance for Fatface to camp at the elevator when you go refill your ammo.. when I update the Nocturnal maps, I will try to fix this problem.
- Not sure why Lost Levels only have the door and secret wall behavior. Wolf3D and SoD ones are just filled with raising doors.
Caleb's Mission Packs is newer compared to the other levels made by Laz Rojas. Original, Nocturnal & SoD have the Boom format, and I'm too lazy to insert pushwalls in finished maps
Thanks I'll look into it.
- I expect there will be Lost Level's own weapon sprites too.
I'm not sure, there's a better probability the MP40 could get replaced with an STG. Blue guns just ain't my kind of thing.
- I see that the Lost Levels' treasure items are randomized. But i do hope the Wolf3D and SoD act the same.
Could be possible, but it will take a lot of time to examine the original DOS maps and replace the same treasure objects in Wolfendoom with "item caulked" ones.
Also Plutonium? Control Panel? I think they're actually Cannon Shell and Time Bomb.
Golden cannon shells? Huh, no wonder the Nazis ran low on their budgets. These pickup messages are based off of the original version's treasure names and ECWolf's definitions.