Danger Level increases the likelyhood of special bosses attacking in any difficulty.Tapwave wrote:Danger level only matters for adaptive and it increases if you pick up Uniques, Legendaries and Demonics, and if you assemble Master assemblies (or collect them from map drops).
0 to 50.Tapwave wrote:The danger level starts at 0 and increases up to 40.
You can if you want to. The next big update may change a lot of those numbers if we can pull it off though. Currently mod stuff mostly follows rules, but in the end is just a bunch of numbers I typed in, so consistency may be all over the place.fakemai wrote:Been curious for a while about the potential DPS of the basic weapons and assemblies and what modpacks would work best for them. As a general rule I find Agility modpacks to be the least useful since I'll either tolerate the DPS loss at range, or use something better suited to it e.g. Sniper Rifle, plus there are Sniper modpacks though rarer. The rest, Power are the simplest and work well but I actually want to get some hard numbers on that, and for different classes and different damage thresholds in the case of killing legendaries before they can hulk out and such. e.g. Firestorm is much better DPS if ammo isn't an issue, x Power mods allow one-shotting trash mobs, that sort of thing is what I want to figure out.
Assuming I do that do you mind if I share that info? It will be obviously the hard number type info not generalized "hey this works well".
The Plasma Refractor was never intended to be a boss-deleter. Originally it couldn't even connect with enemies, but then people complained about it being bad and hard to use, so I gave in and made it hit enemies. And then guess what? Spawning the refraction inside an enemy causes it to superdie, turning it from a crowd control weapon to a single target weapon.FollowTheDamnTrain wrote:Well... RIP beloved Plasma Refractor, we had a good time.
Now there's not really an ultimate go-to boss cracker weapon anymore, from what I can tell.
It's meant to be a gun that you fire in specific spots to maximise the damage it blasts outward, but it's gone far away from that now. I'll probably change it further in the future too.
Eventually maybe. It's low priority compared to everything else.FollowTheDamnTrain wrote:Are the other Nanomachic weapons also going to get the same color scheme eventually? Like, the Nano-Minigun for example, which looks exactly like the normal one.
Been around for a while now, heh.FollowTheDamnTrain wrote:Also, do Hellstorm Elementals absorb and randomly teleport projectiles now or is this something I haven't noticed before?