I am using a keyconf lump to add more weapons to my WAD. The only two problems with doing this are:
1. The gun's ammo sprite doesn't show up. This means that when I switch over to Strife's rifle in Doom 2, the clip sprite doesn't show up next to the
ammo counter. ZDoom should keep track of this rather than the game you are using.
2. The guns leave no decals. Yes, I can make them generate particles, but they leave no bullet hole decals.
Cross-game weapon quirks
Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
- TheDarkArchon
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