Cross-game weapon quirks

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justin024
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[96] Cross-game weapon quirks

Post by justin024 »

I am using a keyconf lump to add more weapons to my WAD. The only two problems with doing this are:

1. The gun's ammo sprite doesn't show up. This means that when I switch over to Strife's rifle in Doom 2, the clip sprite doesn't show up next to the
ammo counter. ZDoom should keep track of this rather than the game you are using.

2. The guns leave no decals. Yes, I can make them generate particles, but they leave no bullet hole decals.
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Enjay
 
 
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Post by Enjay »

1. If you mean on the status bar, then there is no room for it. If you mean on the bigger HUD view, then as long as you include the graphics lump that normally gets used for the on screen display, then they will show up.

2. Use your own DECALDEF lump

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justin024
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Post by justin024 »

But I did include strife's clip. I can even summon clipofbullets and it appears, but
it won't show up on the HUD.
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TheDarkArchon
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Post by TheDarkArchon »

You need to add a graphic lump named "I_BLIT"
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justin024
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Post by justin024 »

Okay, it works now. Thanx
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Sir_Alien
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Post by Sir_Alien »

Ask yourself one question. It's multiple choice, so you won't have to scorch your brain.

Is this:

A. A bug.

B. An editing question.

Once you have the answer, my point should become apparent.
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justin024
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Post by justin024 »

Thought it was a bug at first
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Sir_Alien
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Post by Sir_Alien »

Fair enough then.
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