1. I would only add that if gzdoom supports a similar mechanism natively (death cam or something), or else I don't think it's worth the hassle.kadkad14 wrote:I noticed some things in Duke3D, maybe they are not crucial.
1. Camera follows enemy that killed player.
2. Duke3D has voice reverb system. Maybe something similar should be in this mod too.
3. There is an unused enemy in grp. Can it be useful? (not to mention PigCop "car").
4. Should this mod force message centering like in Duke3D? I don't know if it possible to move secret revealing message to the top of the screen.
Also, there is a "SQUISH!" message in Duke3D.
5. Can you remove enemy infighting on "Damn I'm good" difficulty?
6. Make player able to behead "dying" troopers by kicking them in their face. But I am not sure if it's a good idea.
7. Can you make incineration universal by using zscript? So it can be similar to Freezethrower but the opposite.
2. I was going to add that, but sadly only the latests versions of gzdoom support PlaySound with pitch, and I want this to be compatible with previous versions and lzdoom. It's still a hassle because all the native scream functions would have to be replaced with A_PlaySound.
3. I know about those, not on my list right now. The scorpion tank is cool though.
4. Yes it should but only if it's easy to do, otherwise it's not worth it.
5. I guess it's possible but not on my top priorities.
6. I don't think that's a good idea either.
7. If you mean so it's usable outside this mod, I don't really know how, since everything is intertwined as it is, there would have to be drastic changes which are not worth it for me.
After some tries this turned out the be easiest way to fix it, so that'll do it for now. Thanks man.RastaManGames wrote:It fixes it, but (i guess) one pipe bomb is ammo for that weapon?
I think, that you can give "Pipebomb" weapon to player just from start with 0 ammo or something.
Sounds like a silly fix, but... Sounds not bad at all, isnt? :C
I've thought about that one, but I'm hesitant since in doom the door opens inmediately and you'll be exposed without being able to move. If anything it could be added with a toggle.MentzWolf wrote:Also is there a way to add in the key card use anim like in NTMAI?
I guess I could add an option to lower screen shaking or something like that. About the flesh impact sound volume, it's from dukeplus, which I kinda like.Neccronixis wrote:Can I suggest toning down the screen based recoil and dramatically reducing the volume of the bullet flesh impact sound?
The first one is not really a bug, I have it like that to be more balanced with current doom maps.Whoah wrote:This is a really neat mod! Easily the smoothest attempt at porting Duke3D's guns and enemies that I've played. One issue, though. The portable medkit seems to be able to heal me over 100 health
EDIT: I also seem unable to heal when picking up small medkits on super low health. The pickups just give me their message and disappear, which sucks because I'm at 1 health
About the second one, I cannot replicate it, I've had my health go as low as 1hp and I can still pick them up just fine. Are you using other mods maybe?