LZDoom 3.85 released

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LZDoom 3.85 released

Postby drfrag » Sat Feb 29, 2020 8:54 am

Notice: This will be the last version supporting WinXP.

Download
Fixes/features since 3.84
  • Added native support for 4 XInput controllers for fake splitscreen.
  • Added support for several default control layouts.
  • Minor things here and there too esoteric to mention.
  • A lot of stuff from GZDoom: sound refactor, ZMusic, exit cleanup...
Details
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Re: LZDoom 3.85 released

Postby drfrag » Sun Mar 01, 2020 7:02 am

I forgot to mention the texture colorization feature is not included. For now i'm sticking to OpenAL 1.19, 1.20 was not compatible with WinXP.
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Re: LZDoom 3.85 released

Postby Graf Zahl » Wed Mar 04, 2020 6:50 am

Updated the links on the downloads page.
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Re: LZDoom 3.85 released

Postby drfrag » Wed Mar 04, 2020 8:09 am

Thanks. I was waiting for the mac version but it wasn't still up a while ago.
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Re: LZDoom 3.85 released

Postby Redneckerz » Wed Mar 04, 2020 10:04 am

Thank you for this update, drfrag :) Ill be moving over to this latest as soon as possible.
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Re: LZDoom 3.85 released

Postby drfrag » Fri Mar 06, 2020 5:56 pm

You're welcome.
The forum index page still links to 3.84.
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Re: LZDoom 3.85 released

Postby Rachael » Fri Mar 06, 2020 6:46 pm

drfrag wrote:The forum index page still links to 3.84.

Whoops. Fixed. I sometimes forget to update that.
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Re: LZDoom 3.85 released

Postby drfrag » Fri Mar 06, 2020 7:12 pm

Thanks.
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Re: LZDoom 3.85 released

Postby ReX » Sat Apr 04, 2020 4:23 pm

All works as expected. Thanks.
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Re: LZDoom 3.85 released

Postby Daniel » Tue Apr 07, 2020 9:15 pm

Hi dear drfrag! THANK YOU forever for this awesome new version!! We are having so much fun playing splitscreen here! This is really a dream that came true! I'll return soon to post a video from LZDoom running here, including on a GPD Pocket.
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Re: LZDoom 3.85 released

Postby Daniel » Wed Apr 15, 2020 9:46 am

Here follows a brief video:

Spoiler:


I've made a small batch file with two INI files to launch two instances of LZDoom with the desired wads/mods. If someone is interested on these files, just let me know.
Cheers! :cheers:
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Re: LZDoom 3.85 released

Postby drfrag » Wed Apr 15, 2020 1:31 pm

Thanks. Cool, glad it's working for you. :)
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Re: LZDoom 3.85 released

Postby Daniel » Thu Apr 16, 2020 8:09 am

Hi dear drfrag!

I've noticed that LZDoom has some kind of "visplane limitation". It's very good to keep PCs with low CPU and memory running ok. Is there any command/cvar to configure it?
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Re: LZDoom 3.85 released

Postby drfrag » Thu Apr 16, 2020 8:20 am

Those are the render cull options and there are sliders under Display options->Software/OpenGL renderer.
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Re: LZDoom 3.85 released

Postby ReX » Sun Apr 19, 2020 9:49 am

The only issue I'm having is that I am simply unable to edit the .ini file to recognize the path to the IWAD. Here is what I'm using:

# Each directory should be on a separate line, preceded by Path=
[IWADSearch.Directories]
Path=C:\Files\DooM\DOOM2.WAD
Path=$HOME
Path=$PROGDIR

In the end I simply copied the IWAD into the LZDooM directory (folder) to test LZDooM out. But it would be nice not to have duplicate the IWADS in the LZDooM folder.
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