While making a small break from working on Blade of Agony, I took the opportunity to revive a little project of the long-gone past from me, the City of the Damned. The first release was around 2004 and it was one of my first completed maps next to the Torment & Torture series. Back then I had a lot of ideas that I wanted to realise but either the engine wasn't capable of that or I wasn't. In the past 2 days I took the time to improve various things, add some new features (truecolor lights, glows, new palette, polyobjects, scene effects, camera textures, dynamic lights, and many more cosmetic additions) and also make the whole mod widescreen compatible. Gameplay hasn't changed much so if you didn't like it back then, you will most propably hate it today. No surprises, no new content, just cleaned and heavily improved material.
Screenshots
Changes
- Added dynamic lights to improve the atmosphere
- Replaced some vertical doors with polyobject doors
- Improved gameplay, added skill settings
- Added a custom status bar
- Added new graphics (widescreen compatible)
- Added new sound effects
- Added brightmaps
- Added a new palette
- Improved various textures
- Retextured areas, replaced many original Doom textures
- New ending sequence
- Two new monsters for boss battles
- Fixed countless misalignments and bugs from the original release
Original release from 2004 (v1.3): https://www.realm667.com/index.php/en/d ... the-damned
Remaster release from 2020 (v2.0): https://www.realm667.com/index.php/en/p ... the-damned