Hey guys ,
As most people know by now gzdoom has a new api called vulkan but if i play doom 2 with no mods at all its pretty stable never crashes,
but when i boot up project brutality 3.0 (test build ) or brutal doom after a bit of playing it crashes EVERYTIME why is that is mods not supported yet with vulkan?
GZDoom Vulkan API keeps crashing with Project Brutality 3.0
- drfrag
- Vintage GZDoom Developer
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Re: GZDoom Vulkan API keeps crashing with Project Brutality
Seem you're running out of video ram and Vulkan doesn't handle that gracefully. Are you using any HQ resize mode?
Re: GZDoom Vulkan API keeps crashing with Project Brutality
Crashing with GzDoom is a common issue for Project Brutality 3.0
Use LzDoom instead.
Use LzDoom instead.
- drfrag
- Vintage GZDoom Developer
- Posts: 3205
- Joined: Fri Apr 23, 2004 3:51 am
- Location: Spain
- Contact:
Re: GZDoom Vulkan API keeps crashing with Project Brutality
GZDoom should not crash anymore with PB, i believe those crashes are a thing of the past. But if it still crashes you should make a bug report. Which GZDoom version?
The old code was missing a lot of null pointer checks and i added those, that's why i retired 3.83 but GZDoom now uses a different setup and those pointers cannot be null now. I can't remember the details right now actually but as i've said it shouldn't crash.
The old code was missing a lot of null pointer checks and i added those, that's why i retired 3.83 but GZDoom now uses a different setup and those pointers cannot be null now. I can't remember the details right now actually but as i've said it shouldn't crash.