
I stumbled upon a game called Chill Manor and it had pretty nice textures that would fit HeXen pretty well. Lurking on the internet I found rip of almost all graphics on textures-resource.com (courtesy of Glutko). So I cut them out, sorted out some less useful and cartoony ones, done few edits and threw it all into a pk3 for use in GZDooM. There will be few more textures coming later and also some edits to better fit GZDooM engine.
I defined some animations and switches and used some sounds from the game for them.
The game contains lot of textures of framed paintings on walls, I cut all of them out and defined them as decals. There is 160+ of them in the end. I just have trouble in getting the randomized decalgroups working. They can also be composited into textures for some crazy huge galery.
I also cut out some weapons, banners and other details from wall textures to be used as decals, in composites or in custom edits.
All graphics are in trucolor png, but I will probably reduce the colors once I reconstruct the game's palette.
https://www.mediafire.com/file/ngl16ej4 ... l.pk3/file
Credits:
Chill manor by Animation Magic
Ripped by Glutko