[RESOLVED] Is it possible to replace the 'IceChunk' sprites?

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eharper256
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[RESOLVED] Is it possible to replace the 'IceChunk' sprites?

Post by eharper256 »

So, I prepared a few replacements for the Ice Chunks that are created by GZDoom when a monster shatters with A_IceGuyDie etc.

This is just so that they more match my new sprites for the other parts of Algor, my Ice Shards replacement.

However, it seems that, unlike most sprite replacements where I would simply include the new sprites in the PK3, these are ignored (naming them ICEC A0 through D0, as noted on https://zdoom.org/wiki/Classes:IceChunk ). I even double checked the GZDOOM pk3 to confirm this is the correct spelling. I then also tried a Inheritance version just replacing the sprite names, i.e:

Code: Select all

ACTOR IceChunkier : IceChunk replaces IceChunk
{
  States
  {
  Spawn:
    ICEC A 1
    ICEC ABCD 10 A_IceSetTics
    Stop
  }
}
I even then tried renaming the ICEC to IC3C along with all the sprites, just to see if that would help, and even tried both with a DECORATE and ZScript version.

None of that had any effect. So I'm stumped; I'm guessing there is some restriction on replacing internal classes? Or is there something I'm missing?

tl;dr: I want to add a new set of 4 sprites for IceChunk; but it won't let me.[/size]
Last edited by eharper256 on Fri Apr 10, 2020 5:41 am, edited 1 time in total.
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Enjay
 
 
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Re: Is it possible to replace the 'IceChunk' sprites?

Post by Enjay »

Seems to work for me™:

Image
Just a bunch of random images with suitable names.

And ice-death explosion:
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eharper256
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Joined: Sun Feb 25, 2018 2:30 am
Location: UK
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Re: Is it possible to replace the 'IceChunk' sprites?

Post by eharper256 »

(sighs) It was because Nash's Gore Mod was replacing the Ice Chunks.

I always feel like an idiot with these topics I post. XD

Anyways it can be closed.
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