This is just so that they more match my new sprites for the other parts of Algor, my Ice Shards replacement.
However, it seems that, unlike most sprite replacements where I would simply include the new sprites in the PK3, these are ignored (naming them ICEC A0 through D0, as noted on https://zdoom.org/wiki/Classes:IceChunk ). I even double checked the GZDOOM pk3 to confirm this is the correct spelling. I then also tried a Inheritance version just replacing the sprite names, i.e:
Code: Select all
ACTOR IceChunkier : IceChunk replaces IceChunk
{
States
{
Spawn:
ICEC A 1
ICEC ABCD 10 A_IceSetTics
Stop
}
}None of that had any effect. So I'm stumped; I'm guessing there is some restriction on replacing internal classes? Or is there something I'm missing?
tl;dr: I want to add a new set of 4 sprites for IceChunk; but it won't let me.[/size]


