[v3.1.1] Doom Incarnate: A Wolfenstein style mod

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Should I nerf fire based weapons like Dragon's Breath and Napalmkraftwerk?

Poll ended at Wed Oct 28, 2020 12:36 pm

Yes please, they're broken af
3
12%
Nah, they're fine
22
88%
 
Total votes: 25

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Captain J
 
 
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Re: [v2.1.4] Doom Incarnate: A Wolfenstein style mod

Post by Captain J »

Also one more glitch: Kampfpistole's Ejected Casings becomes yellow and then black, the color that it suppose to have.
Starman the Blaziken
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Re: [v2.1.4] Doom Incarnate: A Wolfenstein style mod

Post by Starman the Blaziken »

What is a good mode to have a better less slaughter feeling experience in say, Doom 1 or Doom 2? Just curious since I rather play a mode that feels just right.
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Re: [v2.1.4] Doom Incarnate: A Wolfenstein style mod

Post by Starman the Blaziken »

And yeah, I do feel like the game's enemies are still soft as heck on any mode after the UV equiv. when shooting them with a pistol or anything else. That is why I am asking.
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Rowsol
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Re: [v2.1.4] Doom Incarnate: A Wolfenstein style mod

Post by Rowsol »

What are you asking? Are you saying you kill them too easily? That's sorta the whole point of this mod. You're free to set the enemy health to whatever you want, just change MonsterHealth in MAPINFO.
There's also a mod called Custom Doom that is being maintained by m8f and lets you change all sorts of things through the options menu.
Starman the Blaziken
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Re: [v2.1.4] Doom Incarnate: A Wolfenstein style mod

Post by Starman the Blaziken »

Well, I am not caring to tinker with mapinfo. But, I have used Ultimate Custom Doom.
What might be a good value to use with Ultimate Custom Doom?
skdursh
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Re: [v2.1.4] Doom Incarnate: A Wolfenstein style mod

Post by skdursh »

Tried this out earlier and had a good time with it for the most part. The weapons are all varied and fun to play with and the various powerups/upgrades you can gather really add a little extra spice that I enjoyed quite a bit, but I couldn't help but feel like a lot of the weapon sprites were just too big, covering up far too much of the viewable area and a lot of the muzzle flashes were too bright and too distracting for me to use this regularly. I'd absolutely love this mod if the weapon sprites didn't cover so much of the screen and the muzzle flashes didn't make it at times impossible to see what you're shooting at, because besides that I was having a great time with it playing through Epic2.
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Re: [v2.1.4] Doom Incarnate: A Wolfenstein style mod

Post by Captain J »

Well zooming makes it at least doable and visible, tho.
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[v2.2] Doom Incarnate: A Wolfenstein style mod

Post by D3athStalker »

Haven't been here for a while, but 2.2 is finally here y'all :kappa:

MEGA: https://mega.nz/#!t4QEyCAb!SoXPoKPzIIOR ... x0x5aBtBi0
MediaFire: https://www.mediafire.com/file/dasg8s8c ... 2.pk3/file
Spoiler: Changelog
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AstartesCitizen
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Re: [v2.2] Doom Incarnate: A Wolfenstein style mod

Post by AstartesCitizen »

Nice! Been waiting for an update for a while, keep it up. Downloading!
CanisLaticanis
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Re: [v2.2] Doom Incarnate: A Wolfenstein style mod

Post by CanisLaticanis »

Sweet, an update!
Spoiler: Seriously try the update first
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Re: [v2.1.4] Doom Incarnate: A Wolfenstein style mod

Post by D3athStalker »

CanisLaticanis wrote:Sweet, an update!
Spoiler: Seriously try the update first
I'm still working on the mod and this is actually the semi-updated version of Lasergewehr with sound effects directly ripped from The New Colossus and FOV distortion effect (except the wub wub part ofc). It still misses a proper secondary mode though.

And yeah, I might add it as a joke option in the future versions.

Edit: Reverted the original post to normal.
TheOldKingCole
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Re: [v2.1.4] Doom Incarnate: A Wolfenstein style mod

Post by TheOldKingCole »

Is it possible to slide in this mod?
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42_the_Gamer
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Re: [v2.1.4] Doom Incarnate: A Wolfenstein style mod

Post by 42_the_Gamer »

Well, I just finished playing SF 2012 with the first build of Doom Incarnate. Even though it has it's flaws, it is actually my favorite version.
Rodman909
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Re: [v2.1.4] Doom Incarnate: A Wolfenstein style mod

Post by Rodman909 »

The custom intermission texts are really cool. I can't help but hear them in BJ's voice when reading them. It would be cool if you added texts for SIGL and Doom 64.
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Re: [v2.1.4] Doom Incarnate: A Wolfenstein style mod

Post by Bobby »

In "I am Doom Incarnate" the enemies have less health than the previous difficulty.
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