[WIP] Unnamed Aliens Mod
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- jdredalert
- Posts: 1681
- Joined: Sat Jul 13, 2013 10:13 pm
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Re: [WIP] Unnamed Aliens Mod
It was as accurate as it could be in it's own terms. From a gameplay standpoint, i believe levels must be fun to play and engaging above all else - and at least in my personal opinion, AT levels were just that, even if the overall gameplay was clunky and rough around the edges. The maps had cues to the movie sets, like the corridors of Hadley's hope, the Pilot room and the medical area of Fury 161, while still being able to fill the gaps and adding places that never appeared in the movies (because you know, a movie set has it's own limitations and some creative freedom must be taken when adapting the game).
Also, eadzon64 never said he/she wanted a full 1:1 recreation of the movies. His/her words were "the idea of transforming all of the Aliens Movies themes into one Shooter", and that's exactly what AT is.
Also, eadzon64 never said he/she wanted a full 1:1 recreation of the movies. His/her words were "the idea of transforming all of the Aliens Movies themes into one Shooter", and that's exactly what AT is.
- Namelessdeity
- Posts: 51
- Joined: Tue Apr 10, 2012 7:10 am
- Location: Canada
Re: [WIP] Unnamed Aliens Mod
Good point.jdredalert wrote:
Also, eadzon64 never said he/she wanted a full 1:1 recreation of the movies. His/her words were "the idea of transforming all of the Aliens Movies themes into one Shooter", and that's exactly what AT is.

- Kontra Kommando
- Posts: 973
- Joined: Mon Jan 20, 2014 6:46 pm
- Location: LV-426
Re: [WIP] Unnamed Aliens Mod
Good looking sprites!Namelessdeity wrote:I started the work on the Neca Alien, all shots are taken, slowly cutting out and cleaning up each. Here is a quick test for scale, should I go for a more pixelated look or is this good?
Ingame:Spoiler:Sprites:Spoiler:
- Namelessdeity
- Posts: 51
- Joined: Tue Apr 10, 2012 7:10 am
- Location: Canada
Re: [WIP] Unnamed Aliens Mod
Thanks, It's alot more work than I imagined, but I think the end result when cleaned up is gonna look awesome.Kontra Kommando wrote: Good looking sprites!
[WIP] Unnamed Aliens Mod
Keep up the good work, can't wait to see the final result! 

- Deimos Anomaly
- Posts: 101
- Joined: Thu May 27, 2010 12:36 pm
- Location: Barcelona, Spain
Re: [WIP] Unnamed Aliens Mod
Alien Trilogy is to me still the best Alien game ever released and the one who best captured the essence of the original trilogy.jdredalert wrote:This is literally what Alien Trilogy is about, and it was released in '96.eadzon64 wrote:thank you!
the idea of transforming all of the Aliens Movies themes into one Shooter, is an old Dream of me
will you make my Dream come true?
Only the first AvP from 1999 comes close. Everything after including the much famed AvP 2 looks and feels like shit.
The only good exception is Isolation. I'm very close-minded and purist I know.
This is the best Aliens TC on Doom since Justin Fisher's opus, and I tried nearly every TC released on Doom since then.
I've had the pleasure to try it and I'm amazed and impressed with the layout of the levels. They are the closest maps to the real movie sets I have ever seen.
- Kontra Kommando
- Posts: 973
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Re: [WIP] Unnamed Aliens Mod
These are sprites I worked on a few months that I made out of the high resolution NECA Drone sprites I made back in 2016. It does look better in lower-resolution, imo. I haven't worked on it since, however. It is definitely a lot of work, but keep at it, because thus far your sprites look really awesome.Namelessdeity wrote:Thanks, It's alot more work than I imagined, but I think the end result when cleaned up is gonna look awesome.Kontra Kommando wrote: Good looking sprites!
Spoiler:
- Namelessdeity
- Posts: 51
- Joined: Tue Apr 10, 2012 7:10 am
- Location: Canada
Re: [WIP] Unnamed Aliens Mod
Thank youDeimos Anomaly wrote:This is the best Aliens TC on Doom since Justin Fisher's opus, and I tried nearly every TC released on Doom since then.

Those look really amazing, I almost have my sprite sheet finished, I need to go back and shoot some crawling sprites.Kontra Kommando wrote:These are sprites I worked on a few months that I made out of the high resolution NECA Drone sprites I made back in 2016. It does look better in lower-resolution, imo. I haven't worked on it since, however. It is definitely a lot of work, but keep at it, because thus far your sprites look really awesome.
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- Posts: 51
- Joined: Fri Dec 02, 2016 7:26 am
Re: [WIP] Unnamed Aliens Mod
Looking forward to this. More Aliens!
I tried the rain effects outside in Eradication and it was too much of a performance drain. I've been thinking about trying some kind of hud effect that gives the illusion of rain whenever the player steps outside. If such a thing is possible. I'll let you guys know if it works out.
Keep up the great work.
I tried the rain effects outside in Eradication and it was too much of a performance drain. I've been thinking about trying some kind of hud effect that gives the illusion of rain whenever the player steps outside. If such a thing is possible. I'll let you guys know if it works out.
Keep up the great work.
- Namelessdeity
- Posts: 51
- Joined: Tue Apr 10, 2012 7:10 am
- Location: Canada
Re: [WIP] Unnamed Aliens Mod
That sounds great! I've been looking at the different ways to go about doing it, I played a map set on zandronum that has some nice weather effects, might see how they implemented it.Payload4367 wrote:Looking forward to this. More Aliens!
I tried the rain effects outside in Eradication and it was too much of a performance drain. I've been thinking about trying some kind of hud effect that gives the illusion of rain whenever the player steps outside. If such a thing is possible. I'll let you guys know if it works out.
Keep up the great work.
- Namelessdeity
- Posts: 51
- Joined: Tue Apr 10, 2012 7:10 am
- Location: Canada
Re: [WIP] Unnamed Aliens Mod
Still working on my mod, but took a break after a hard drive crash. Here is a shot of the reworked halls, expect to see some updates on the room also, I have 3 stories/levels to explore in one map.
Spoiler:
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Re: [WIP] Unnamed Aliens Mod
Are you gonna include other weapons? And maybe have the USM Auriga from Alien Resurrection?
Take all the time you need with this project.
Take all the time you need with this project.
- Ferretmanjcdenton
- Posts: 418
- Joined: Mon Mar 09, 2020 5:38 am
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- Location: Germany
Re: [WIP] Unnamed Aliens Mod
Namelessdeity wrote:The currently unnamed aliens project sets out to recreate all the original locations seen in the films, along with possibly a few of the comic books. It will span from Alien to Covenant. It is still in early development, and I will be updating as it moves along.
So far, I have a good chunk of the Nostromo mapped out, and have most of Hadley's hope completed. It is all episodic and hub based, with lots of areas to explore.
Title ScreenSpoiler:Map ShotsSpoiler:Ingame ScreenshotsSpoiler:Youtube video showing a bit of the map, I have more vids on my channel, along with a clip of my zombie mod I am also working onSpoiler:
You are the guy with the amazing zombie mod ..with this small town in the video ..saw you an YouTube and contacted you there ...
Is there any update for your zombie mod ?
I would love to make a video on my channel .
https://www.youtube.com/channel/UCXORaP ... 6X0WTfbbSw
- Namelessdeity
- Posts: 51
- Joined: Tue Apr 10, 2012 7:10 am
- Location: Canada
Re: [WIP] Unnamed Aliens Mod
I just saw the comment, I have some updates to that, I hope to have an update by the end of the month. Ill see about getting something for you to show on the channel, but its still early alpha.Ferretmanjcdenton wrote: You are the guy with the amazing zombie mod ..with this small town in the video ..saw you an YouTube and contacted you there ...
Is there any update for your zombie mod ?
I would love to make a video on my channel .
https://www.youtube.com/channel/UCXORaP ... 6X0WTfbbSw
- Namelessdeity
- Posts: 51
- Joined: Tue Apr 10, 2012 7:10 am
- Location: Canada
Re: [WIP] Unnamed Aliens Mod
I do have sprites for the smartgun, flamethrower and sentry guns that I am cleaning up.Artman2004 wrote:Are you gonna include other weapons? And maybe have the USM Auriga from Alien Resurrection?
Take all the time you need with this project.
The Auriga with be a playable map later on, I have put my main focus into alien-aliens-alien3. Once those are finished, I will release the other maps as add-on episodes. I hope to have some sort of trailer ready mid july.