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Are you tired of going outside fighting the demon menace all by yourself most of the time?
Are you tired of carrying so many weapon that some might not be even be useful anymore?
Are you tired of feeling pain because you got shot/burned/plasmad/rocketed in the face?
Well i have just the thing for you! INTRODUCING
"Murder Drive" is owned by the MD Corporation, all marketing for the product are all owned by MD corporation and subsidiaries
M_DOOM.png (1.48 KiB) Viewed 5203 times
But you might be asking yourseslf "What is this?" - a Clueless costumer
Well allow me to explain
Curious about the cyborg arsenal? all cyborgs are equipped with HYUL Branded weaponry (with some slight modification)
Spoiler: Would you like to know More?
In order from the highest to the lowest: HYUL Branded B10 Pistol:
What the cyborg are initially equipped with, it needs to be reloaded every 10 shots but all cyborg are equipped with ammunition generators essentially having infinite ammo, it can be upgraded with a burst fire module
(You can find the upgrade at the place of the Chainsaw) HYUL 82 Submachinegun (converted to shotgun) also known as "Cool shotgun":
This weapon is the one you might find more commonly, it has been converted to shotgun role for all the close encounters you might get in your journey.
This is the only weapon with 2 Upgrade first being an DDBarrel(Double D) Addon upgrade for the shotgun to allow to essentially the double the shots at the cost of one!
(You can find it in the place of the Super Shotgun)
And the second being the Sloppergate Addon upgrade, that allows the gun to shoot proper Rockets by using the additional trigger, Note using the additional trigger prior to installing the addon will play a voice to indicate the lack of addon in there (you can find it at the place of the Rocket Launcher). HYUL J.A.F.Uzi :
This Uzi is a relatively recent addition to the collection, it allows the cyborg to use magazines ammunition found on the many places he travels, this weapon has an high Rate of fire and doesn't need to be reloaded however for compatibility reasons, it might not eject the ammunition properly resulting some imprecision and in most cases doesn't get the amount of speed required to do great damage. There is another weapon in addition but we want our clients to witness it for themselves, additionally the weapon in question has also an upgrade.
Spoiler: Additional contents
(The invulnerability sphere has been changed to not blind you anymore, you are welcome)
We also have done some changes, seeing our cyborgs cannot have the effect of the blur sphere considering it's bulk or take berserk considering it's body,
we have replaced it with something that you will equally or even love it better
Introducing:
From left to right:
The infinite ammo sphere and the QUAD Project
these are self explanatory, The infinite ammo sphere shall make you never ran out of ammunition, and the quad project enhances the guns damage output by 4 times the amount, it should be noted that the damage you are dealing can also be your suffering if you are not careful so watch out
Still not convinced? we have a full photo album of all the things you can do while controlling the cyborg!
Spoiler: Screenshots
EVITERNITY MAP06 Consolation Price DOOM64 first map of Redemption denied Scythe MAP18
Well what are you waiting for?
GO AND GET IT HERE! GZDoom 3.8 or higher is required to run this mod (however it is not tested)
Spoiler: Credits
Most Sprites are done by HyperUltra64 with some touches done by me Redead-ITA
Sounds by ID Software (Shotgun reload sounds, RocketUpgrade Pickup and fire, Uzi Pickupsounds, Pistol and Pistol Upgrade pickupsound)
CturiX Kemilon for the Pistol, shotgun and MDFG firing Sounds and the Whizzez.
Reload code from ProydohaRupert
Pistol reload sound from https://freesound.org/people/nebulasnai ... ds/405538/
MDFG Wind up and down sounds https://freesound.org/people/TannerSound/sounds/495054/
Wild Weasel for the Tracer code.
AmmoSphere sprites by IDSoftware and Dreadopp
Quad Damage sfx are from ID software and VALVe Software
DarkRingLeader 2 is from Sampling Kid
Tyrant Is from Fixions
CareFree is from Kevin MacLeod
The Doom ammo pickups Metal slug look were done by me Redead-ITA
Legacy credits:
3DRealms, SunStorm Interactive and Arush Entertainment(Pistol Shooting)
ID Software(Shotgun firing sounds)
Spoiler: Changelog
v1.1:
AUDIO UPDATE:
Added new sounds for all the weapons straight out of the madness combat SFX Library (Credited obviously)
Added whizzes to tracer code and Whizzes sounds themselfs
Small nerf to the uzi now it has a 1 extra tick for each shot
Fixed the bug with the shotguns sounds overwriting each other
v1:
Initial release
MD Corporation cyborg looks are totally original and while inspired they were not based on real people, if it does look similar to a person then it was totally a coincidence,
MD Corporation is not responsible to any type of damage that the client and/or cyborg might have got,
MD Corporation also will not help troubleshooting for any cyborg that has the ability to use their fists as it is against the terms of conditions.
MD Corporation is also not responsible for Float point truncation because "that is stuff that is outside our window"
Product is 18+ only for reason of Act of violence and use of guns, hide away from children under that age.
Set of images used for the commercial can be found in here
Last edited by Redead-ITA on Sun Apr 12, 2020 2:15 pm, edited 2 times in total.
Captain J wrote:Pretty promising and impressive weapon mod there. It's fun that i can upgrade my weapons and have fun.
Glad to hear you like it.
Captain J wrote:But i do wish there are more weapons. And the muzzle flash of pistol's secondary fire mode freezes for a sec.
I would have added more if HyperUltra releases more assets, and even then il probably make them on separated classes, because i do not want the weapons to feel useless in some cases, who knows if it will happen.
also i've somewhat fixed the muzzle flash now it will look less frozen if anything link is the same so feel free to redownload the mod.
BradmanX wrote:Gave it a shot, fun mod, the weapons feel nice, though like I said before, this could maybe use a couple more atleast.
Glad to hear, and again i can see where you come from with couple more weapons, but i want to keep the theme for each, i am planning however to maybe make use of Typical sonic fan for the next set, who knows.
Scum-head wrote:Awesome work! The all weapons handle great.
glad to hear they feel great!, i should note however the upgrade that you find in the place for the ssg fufills the same role, so getting it in doom1 is kinda redundant.
BradmanX wrote:Gave it a shot, fun mod, the weapons feel nice, though like I said before, this could maybe use a couple more atleast.
Glad to hear, and again i can see where you come from with couple more weapons, but i want to keep the theme for each, i am planning however to maybe make use of Typical sonic fan for the next set, who knows.
I can understand that, the weapons that are there are definitely nice, there being only a few there is alittle odd though, even if some do occupy the roles of another with their upgrade(s), like shotgun.
Redead-ITA wrote:
Glad to hear, and again i can see where you come from with couple more weapons, but i want to keep the theme for each, i am planning however to maybe make use of Typical sonic fan for the next set, who knows.
I can understand that, the weapons that are there are definitely nice, there being only a few there is alittle odd though, even if some do occupy the roles of another with their upgrade(s), like shotgun.