Judgment Doom - A Terminator Mod (for now)

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ZDL_800
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Re: Judgment Doom - A Terminator Mod (for now)

Post by ZDL_800 »

This looks epic!

There's a great map out there that would be awesome for this mod.

Its 'Terminator Demonstration Battle WIP'

Would be a great start point for a campaign.
theroguemonk
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Re: Judgment Doom - A Terminator Mod (for now)

Post by theroguemonk »

there are couple of terminator mods out there already

maybe you should play those and so you can make better one then them .. i am not sure where i found them before
willkuer
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Re: Judgment Doom - A Terminator Mod (for now)

Post by willkuer »

First very rough alpha for download here:
https://www.mediafire.com/file/cqolf8g7 ... 1.zip/file

Tip: Play it with Synthdoom, try it with TargetSpy. Test it on Kinsie's modder's test map. Have fun! :)

README:
Spoiler:
OP updated too.
Last edited by willkuer on Sun Mar 22, 2020 1:32 pm, edited 6 times in total.
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YukesVonFaust
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Re: Judgment Doom - A Terminator Mod (for now)

Post by YukesVonFaust »

willkuer wrote:First very rough alpha for download here:
https://www.mediafire.com/file/cqolf8g7 ... 1.zip/file

Info:
Spoiler:
OP updated too.
YES, ABOUT TIME
willkuer
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Re: Judgment Doom - A Terminator Mod (for now)

Post by willkuer »

Artman2004
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Re: Judgment Doom - A Terminator Mod (for now)

Post by Artman2004 »

Suggestions:
You could replace the chainsaw with an Uzi.
Turning off that ugly filter on the screen entirely. Even when I set it to color, there still is that filter.
theroguemonk
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Re: Judgment Doom - A Terminator Mod (for now)

Post by theroguemonk »

if you want to make sprites weapons look original let me help you.. if you dont want ot use stock sprites .. i can change things
theroguemonk
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Re: Judgment Doom - A Terminator Mod (for now)

Post by theroguemonk »

add remove filter so we can see normal colours too.... but having the cool hud
willkuer
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Re: Judgment Doom - A Terminator Mod (for now)

Post by willkuer »

Artman2004 wrote:Suggestions:
You could replace the chainsaw with an Uzi.
Turning off that ugly filter on the screen entirely. Even when I set it to color, there still is that filter.
I can remove the scanlines from color only or completely. What do the others think? Are they needed for the cyborg feel or do they annoy you?
willkuer
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Re: Judgment Doom - A Terminator Mod (for now)

Post by willkuer »

theroguemonk wrote:add remove filter so we can see normal colours too.... but having the cool hud
You can set a key to toggle the filters in the options. The scanlines are fixed though in this last version. But I'm open to removing them entirely if they're too annoying.
It will start with red filter though because... well it's a terminator mod :D
Kagur
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Re: Judgment Doom - A Terminator Mod (for now)

Post by Kagur »

Dang, I was hoping the aim reticule to be smaller and automatic in detecting enemies and homing in on them just like in the movies. That was one thing neither of the previous Terminator mods have been able to do.

Apart from that, this is a nice mod. I'm not a fan of the scanlines though.
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Lagi
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Re: Judgment Doom - A Terminator Mod (for now)

Post by Lagi »

the crosshair in the center is too big.

there is no white outline, or searching for targets mode, Like you walk, and auto targets things in your front Field of View. Maybe the actors could be not red colored?

the red is too saturated, its annoying after playing. Even if I want to be T-800 and see in red. Maybe more orange vision?
the second more red vision mode HAVE to be removed. IT HURT MY EYES. and dont grant any benefit. switching through 3x vision modes with multipe V key take too much time in game.

Scan lines should go from normal vision, you can keep it for red vision mode.

Red vision mode should be a combat mode, auto targeting. While you can switch to normal one, to have a look at the map.

I think this can be combine with walk/run . you walk = red mode, auto targeting, highlight with white outline. You run normal vision. Walking slow and shooting as terminator is very in mood. PLUS if you look for switches, key items, you press CAPSlock to highlight items.
theroguemonk
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Re: Judgment Doom - A Terminator Mod (for now)

Post by theroguemonk »

dangit why didnt i check the controls i asumed it wasnt there

also can you make pistol start only?

there are also other enemy mods out there i just dont remember where and they have robots in them

character seems to bee to short the player i mean

also plase add some esort of cool mele attack whiel holding gun.
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Lagi
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Re: Judgment Doom - A Terminator Mod (for now)

Post by Lagi »

The scan lines could be keep for few seconds, when you change the vision, and then the visuals sharpen. This way it would be nice feature together with good readable screen.
Frank Sterling
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Re: Judgment Doom - A Terminator Mod (for now)

Post by Frank Sterling »

honestly the best thing to pair this with would be mars war map pack, and terminator monster convertion 2.3
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